{"id":14230,"date":"2023-03-21T03:12:29","date_gmt":"2023-03-21T02:12:29","guid":{"rendered":"https:\/\/www.graviton.at\/letterswaplibrary\/introduction-to-the-ancient-game-of-chinese-chess-or-xiangqi-version-2-by-peter-donnelly\/"},"modified":"2023-03-21T03:12:29","modified_gmt":"2023-03-21T02:12:29","slug":"introduction-to-the-ancient-game-of-chinese-chess-or-xiangqi-version-2-by-peter-donnelly","status":"publish","type":"post","link":"https:\/\/www.graviton.at\/letterswaplibrary\/introduction-to-the-ancient-game-of-chinese-chess-or-xiangqi-version-2-by-peter-donnelly\/","title":{"rendered":"Introduction To The Ancient Game Of Chinese Chess, Or Xiangqi, Version 2, By Peter Donnelly"},"content":{"rendered":"<p>===========================================================================<br \/>\n                         EXPLANATORY NOTE<br \/>\n                           November 1989<\/p>\n<p>Although it has been several years in the making, the present release of<br \/>\nXiangqi is very far from being a finished product. It remains woefully<br \/>\nslow, and it doesn&#8217;t play a particularly good game. But it has reached a<br \/>\nplateau, and I don&#8217;t know if it will ever get any better, so I&#8217;m releasing<br \/>\nit into the public domain with one hope: that it will provide an<br \/>\nintroduction to an exciting and fast-moving game too little known in the<br \/>\nWest.<\/p>\n<p>If you do become interested in xiangqi and want a stronger opponent, I can<br \/>\nrecommend a commercial program called Xian, published by Leong Jacobs Inc.,<br \/>\n2729 Lury Lane, Annapolis MD 21401. (Telephone 301-266-3660.) The program<br \/>\nplays an excellent game and is blindingly fast. A graphics adapter is<br \/>\nrequired.<\/p>\n<p>Xiangi was created using Turbo Pascal, copyright (c) Borland International<br \/>\n1987, 1988, and Turbo Assembler, copyright (c) Borland International 1988.<\/p>\n<p>===========================================================================<\/p>\n<p>                               XIANGQI<br \/>\n                      The Chinese Game of Chess<\/p>\n<p>                            &#8211; Version 2 &#8211;<\/p>\n<p>                          Program and notes<br \/>\n                          by Peter Donnelly<br \/>\n                          1301 Ryan Street<br \/>\n                      Victoria BC Canada V8T 4Y8<\/p>\n<p>                              *   *   *<\/p>\n<p>No, it&#8217;s not the same as Chinese checkers &#8211; which is not an oriental game<br \/>\nat all. Nor is it the same as go. It is an ancient form of chess played by<br \/>\nmillions.<\/p>\n<p>Xiangqi (pronounced roughly &#8220;zhang-chee&#8221;, with the &#8220;zh&#8221; being the sound of<br \/>\nthe middle consonant in &#8220;leisure&#8221;) is in fact closely allied to our<br \/>\nfamiliar western chess. It is thought that the two games share an ancestor<br \/>\nthat developed in India more than a thousand years ago. The Chinese board<br \/>\nis somewhat different from ours, and the pieces, with one exception, are<br \/>\nnot exactly like their western counterparts. The game also has its own<br \/>\nflavor; it is much more fast-paced and tactical in nature than western<br \/>\nchess &#8211; or, for that matter, the Japanese shogi, to which it is also<br \/>\nrelated.<\/p>\n<p>Xiangqi is also unlike western chess in its popular appeal; it is played by<br \/>\nall classes. Visitors to San Francisco may see it played in outdoor<br \/>\ngazebos, with the onlookers taking an active part &#8211; even to the extent of<br \/>\nreaching in and moving the pieces!<\/p>\n<p>Authentic boards and pieces can be bought cheaply in any North American<br \/>\nChinatown. You will likely need help identifying the men, which are<br \/>\ndistinguished not by shape but by their names printed or stamped in Chinese<br \/>\non one side.<\/p>\n<p>===========================================================================<\/p>\n<p>                         XIANGQI ON THE COMPUTER<\/p>\n<p>No graphics card is required. The program adapts itself automatically to<br \/>\ncolor or monochrome. If you have a hybrid system with a color graphics card<br \/>\nand a monochrome monitor, and find that the display doesn&#8217;t seem right, you<br \/>\ncan force the program into monochrome mode by putting M or \/M on the<br \/>\ncommand line.<\/p>\n<p>The game can be played with a Logitech or Microsoft mouse, or with the<br \/>\nkeyboard.<\/p>\n<p>With no mouse, move the cursor box about the screen with the arrow or<br \/>\nnumerical keys. Pick up and put down a piece with Enter or (handier on<br \/>\nold-style keyboards) the grey plus key. Move to the menu either by pressing<br \/>\nF1 before picking up a piece or by moving the cursor off the bottom of the<br \/>\nboard. When finished with the menu, just press the up arrow or F1 to return<br \/>\nto the board. To be reminded of how a piece moves, position the cursor over<br \/>\nthe piece and press F2; every point where it can move, and every piece it<br \/>\nprotects, is marked with an X.<\/p>\n<p>The mouse controls need no explanation. The available options are always<br \/>\ndisplayed on the screen, where the left and right buttons are indicated<br \/>\nby arrowheads.<\/p>\n<p>On the menu line, &#8220;Free&#8221; lets you set up the board any way you like. (To<br \/>\nclear the board first, load EMPTY.BD with the &#8220;Read&#8221; command.) Black&#8217;s home<br \/>\nside must always be at the bottom. The program doesn&#8217;t check to see that<br \/>\npieces are placed in legal positions, and it will malfunction if, for<br \/>\nexample, you put an elephant on a point it can&#8217;t normally visit.<\/p>\n<p>&#8220;New&#8221; sets up the pieces for a new game, and &#8220;Back&#8221; takes back your last<br \/>\nmove. You can take back a move even after losing the game &#8211; answer &#8220;Y&#8221; at<br \/>\nthe &#8220;Play again?&#8221; prompt and then choose &#8220;Back&#8221;.<\/p>\n<p>&#8220;Save&#8221; will save a position (it remembers who is to move) and &#8220;Read&#8221;<br \/>\nwill restore it. Since the program lets you take back only one move, you<br \/>\nshould save any crucial positions that you may want to replay.<\/p>\n<p>At the beginning of a game you are always offered the black pieces and the<br \/>\nfirst move. To take the red pieces instead, choose &#8220;Swap&#8221;. You can also<br \/>\nchange sides during the game with this option. By continuously swapping,<br \/>\nyou will see the machine play itself.<\/p>\n<p>Cycle upward through the &#8220;Skill&#8221; levels with the Enter or plus keys; to<br \/>\ncycle downward, use the minus key. With the mouse, cycle up with the left<br \/>\nbutton and down with the right. The number of turns ahead the program will<br \/>\nlook depends partly on the skill level and partly on the position. There is<br \/>\nno &#8220;book&#8221; for the opening so to speed things up you should set the level at<br \/>\n1 or 2 for the first few moves. If playing at a low level, increase skill<br \/>\nif you reach an endgame with only a few pieces on each side.<\/p>\n<p>Click on the musical note to toggle the sound on and off.<\/p>\n<p>Finally, strike Ctrl-Q while the machine is thinking if you change your<br \/>\nmind about your move. To avoid wasting time, the machine checks the<br \/>\nkeyboard only at intervals during its search, so at higher skill levels<br \/>\nthis command may not take effect immediately.<\/p>\n<p>===========================================================================<\/p>\n<p>                           OBJECT OF THE GAME<\/p>\n<p>Players move and capture as in chess. Win is by checkmate or stalemate:<br \/>\nthat is, a player loses if he cannot make a move without exposing his<br \/>\ngeneral, or king, to capture.<\/p>\n<p>The program announces &#8220;I lose&#8221; when it sees that you can force a mate<br \/>\nwithin the next few moves.<\/p>\n<p>                               THE BOARD<\/p>\n<p>There are 90 points of play, arranged in 10 ranks or rows and 9 files or<br \/>\ncolumns. The board has some special features: the two castles, which are<br \/>\nnine-point squares defined by a large X, and the river, which separates the<br \/>\ntwo halves of the board. These features affect some of the pieces.<\/p>\n<p>                          MOVES OF THE PIECES<\/p>\n<p>General        One point along a rank or file; may not leave the castle.<br \/>\nGuard          One point along a diagonal within the castle. Can visit only<br \/>\n               five different points.<br \/>\nElephant       Always two points along a diagonal; may not cross the river<br \/>\n               or leap a piece. Can visit only seven different points.<br \/>\nHorse          One point along a rank or file, then one point diagonally.<br \/>\n               May not leap a piece.<br \/>\nChariot        Any distance along a rank or file, without leaping. Just<br \/>\n               like a western rook.<br \/>\nCannon         Ordinarily moves like a chariot, but cannot capture unless<br \/>\n               it leaps over a single piece of either color on the way to<br \/>\n               its target.<br \/>\nSoldier        One point straight ahead, until it has reached the far bank<br \/>\n               of the river; then it may move one point straight forward or<br \/>\n               along a rank. Never moves diagonally or backward.<\/p>\n<p>As well as its regular move, the general has the theoretical power of<br \/>\nattacking the opposing general along an open file, moving just like a<br \/>\nchariot. Any move that puts the generals opposite one another along an open<br \/>\nfile is therefore equivalent to moving into check, and is illegal.<\/p>\n<p>Note that only the chariot is exactly like its counterpart in chess. The<br \/>\nhorse is like the knight but must always take the &#8220;straight&#8221; part of its<br \/>\nmove first, and can be blocked by a piece of either color at the elbow of<br \/>\nits path. The cannon cannot leap unless it is capturing, and cannot capture<br \/>\nwithout leaping.<\/p>\n<p>                             HINTS ON PLAY<\/p>\n<p>Don&#8217;t rely too much on knowledge of western chess. Xiangqi is a much more<br \/>\nopen, tactical game, with ready-cleared files that permit quick attack by<br \/>\nthe chariot and the cannon, the most mobile pieces. Control of these open<br \/>\nfiles, particularly those aimed at the enemy castle, is of the utmost<br \/>\nimportance.<\/p>\n<p>The cannon is an interesting piece. It can be devastating at long range,<br \/>\nbut once it has been &#8220;shot&#8221; over the enemy line it can lose its efficacy,<br \/>\njust like a spent ball. It is powerless against an enemy that is in close.<br \/>\nAn important thing to remember is that the cannon can pin two enemy pieces<br \/>\nagainst their general &#8211; if either one moves, the general is in check. With<br \/>\nthis in mind, many games begin with black&#8217;s cannon being moved to the<br \/>\ncentre file. Some fascinating situations develop when two or more enemy<br \/>\ncannons line up against one another and begin leapfrogging at targets.<\/p>\n<p>The elephant, the guards, and for the most part the general itself are<br \/>\ndefensive pieces, except in those instances where they provide a screen for<br \/>\nthe cannon. But their constant presence in the home field gives the<br \/>\nchariots, cannons, and horses more freedom to go to the attack. After<br \/>\ndeveloping your pieces &#8211; getting the chariots onto open ranks and files,<br \/>\nbringing the horses off the back row, deploying the cannons behind screens<br \/>\n&#8211; move quickly against the enemy. There is no place in xiangqi for the<br \/>\ntenacious, passive defence. It is impossible to build an impregnable,<br \/>\ninterlocked wall of men as you might do in western chess &#8211; chiefly because<br \/>\nof the very different nature of the pawns, or soldiers &#8211; and it is better<br \/>\nto deploy your forces in an active, aggressive way.<\/p>\n<p>Do not overlook the power of the promoted soldier. Once across the river<br \/>\nthis little piece triples in strength, and in many situations, especially<br \/>\nclose in on the castle, it can be as effective as a chariot. And don&#8217;t<br \/>\nforget the general&#8217;s ability to close off a file to the opposing general &#8211;<br \/>\na power that frequently clinches mate.<\/p>\n<p>For purposes of evaluating trades, count guard and elephant at 2, cannon<br \/>\nand horse at 4, and chariot at 8. Trading a horse for a cannon may be a<br \/>\ngood idea early in the game but becomes less wise as the board opens up and<br \/>\nthe cannon becomes relatively weaker. Soldiers start at 1 but can greatly<br \/>\nincrease in value depending on their position. In the early stages of the<br \/>\ngame the enemy soldiers are temptingly exposed targets, but don&#8217;t waste<br \/>\ntime on them: it is far more important to develop your major pieces and not<br \/>\nlose tempo.<\/p>\n<p>===========================================================================<\/p>\n<div class='watch-action'><div class='watch-position align-right'><div class='action-like'><a class='lbg-style1 like-14230 jlk' href='javascript:void(0)' data-task='like' data-post_id='14230' data-nonce='65e0e39b87' rel='nofollow'><img class='wti-pixel' src='https:\/\/www.graviton.at\/letterswaplibrary\/wp-content\/plugins\/wti-like-post\/images\/pixel.gif' title='Like' \/><span class='lc-14230 lc'>0<\/span><\/a><\/div><\/div> <div class='status-14230 status align-right'><\/div><\/div><div class='wti-clear'><\/div>","protected":false},"excerpt":{"rendered":"<p>=========================================================================== EXPLANATORY NOTE November 1989 Although it has been several years in the making, the present release&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[62,61,27],"class_list":["post-14230","post","type-post","status-publish","format-standard","hentry","category-othernonsense","tag-chess","tag-chinese","tag-english","wpcat-7-id"],"_links":{"self":[{"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/posts\/14230","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/comments?post=14230"}],"version-history":[{"count":1,"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/posts\/14230\/revisions"}],"predecessor-version":[{"id":14231,"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/posts\/14230\/revisions\/14231"}],"wp:attachment":[{"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/media?parent=14230"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/categories?post=14230"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/tags?post=14230"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}