{"id":13808,"date":"2023-03-21T02:27:46","date_gmt":"2023-03-21T01:27:46","guid":{"rendered":"https:\/\/www.graviton.at\/letterswaplibrary\/one-solar-system-what-good-is-that-by-john-m-ford\/"},"modified":"2023-03-21T02:27:46","modified_gmt":"2023-03-21T01:27:46","slug":"one-solar-system-what-good-is-that-by-john-m-ford","status":"publish","type":"post","link":"https:\/\/www.graviton.at\/letterswaplibrary\/one-solar-system-what-good-is-that-by-john-m-ford\/","title":{"rendered":"One Solar System? What Good Is That? By John M. Ford"},"content":{"rendered":"<p>ONE SOLAR SYSTEM? WHAT GOOD IS THAT?                  by John M. Ford<\/p>\n<p>    (This article originally appeared in ROLEPLAYER #11.)<\/p>\n<p>   John Ford wrote this as commentary\/contribution for GURPS Space &#8211; but <\/p>\n<p>unfortunately, as we fought to get the final manuscript down to &#8220;only&#8221; 128 <\/p>\n<p>pages, it didn&#8217;t make it. So here it is . . . some comments and suggestions <\/p>\n<p>for the GM who wants a science-fiction campaign set in a single solar system.<\/p>\n<p>                           *  *  *  *  *<\/p>\n<p>   Space opera usually spans vast interstellar distances, with dozens or <\/p>\n<p>hundreds of inhabited worlds. But it doesn&#8217;t have to. The exploration of one <\/p>\n<p>solar system &#8211; ours, or another reached by colony ships &#8211; is material enough <\/p>\n<p>for centuries of epic adventure.<\/p>\n<p>   The one-system background is excellent if the GM and players prefer a <\/p>\n<p>&#8220;hard science&#8221; story. FTL travel is not needed; if the system is not <\/p>\n<p>Earth&#8217;s, it was reached the hard way, by a generation ship, or perhaps by a <\/p>\n<p>ship traveling so close to light speed that only a short time passed aboard. <\/p>\n<p>Or perhaps FTL exists, but is so expensive that it can only be used to send <\/p>\n<p>colonists on one-way trips. Or stargates go only one way. Or the colonists are <\/p>\n<p>exiles and can&#8217;t go home.<\/p>\n<p>   The whole campaign can be set at the top end of Tech Level 7. Still, with <\/p>\n<p>developments of present-day science technolgy, this could include better hand <\/p>\n<p>weapons, clean fusion plants, a &#8220;beanstalk&#8221; space elevator from planetary <\/p>\n<p>surface to orbit. In particular, this campaign needs breakthroughs in space <\/p>\n<p>propulsion. To go somewhere, you must still accelerate a reaction mass and <\/p>\n<p>throw out the back of the ship. The mass may be bulky and cheap &#8211; water <\/p>\n<p>flashed to steam by a nuclear reactor &#8211; or dense and expensive &#8211; heavy metals. <\/p>\n<p>The result is the same: the faster you want to get where you&#8217;re going, the <\/p>\n<p>more of the ship&#8217;s mass is taken up with fuel.<\/p>\n<p>   The cheapest, slowest way to get around in-system is along a Hohmann <\/p>\n<p>transfer orbit, an ellipse with foci at the origin and destination worlds. <\/p>\n<p>Hohmann data for the Solar System is available in reference books, including <\/p>\n<p>the CRC Handbook of Chemistry and Physics, or &#8220;Rubber Bible.&#8221;<\/p>\n<p>   Notice we said &#8220;slow.&#8221; A one-way Hohmann trip from Earth orbit to Mars <\/p>\n<p>orbit takes about 260 days &#8211; and the launch window for a trip this short <\/p>\n<p>occurs only once every two years. To travel any faster, or at another time, <\/p>\n<p>requires a lot more energy. If the characters aren&#8217;t to spend most of their <\/p>\n<p>lives either on one world or in transit (not that that would be a bad idea), <\/p>\n<p>you may want to allow the &#8220;torchship,&#8221; with a highly efficient system that <\/p>\n<p>produces 1-G thrust for as long as necessary. 1-G thrust is wonderfully fast; <\/p>\n<p>with a mid-course turnover (accelerating halfway, decelerating halfway; it <\/p>\n<p>feels just the same aboard ship) you can get from Earth to Mars in less than <\/p>\n<p>four days. But this requires power and materials we don&#8217;t (yet) have, or any <\/p>\n<p>useful idea how to make, so it&#8217;s TL8 at a minimum.<\/p>\n<p>   Instead of a star map, the one-system campaign uses an orrery &#8211; a set of <\/p>\n<p>orbital tracks with markers to show the planet&#8217;s locations. Move the planets <\/p>\n<p>at intervals appropriate to their year; Earth might move every 10 days, <\/p>\n<p>Jupiter every year or so. Planetary motions can also be programmed on a home <\/p>\n<p>computer, with any level of precision you choose. (One advantage to using the <\/p>\n<p>real Solar System is the huge amount of very precise data available, <\/p>\n<p>especially for the inner planets.)<\/p>\n<p>   One common SF theme is &#8220;mining the asteroid belt.&#8221; This is usually <\/p>\n<p>compared to the California gold rush, with lots of lone-wolf miners in their <\/p>\n<p>one- or two-person ships, wandering through a cloud of space rocks, staking, <\/p>\n<p>digging and jumping claims. Unfortunately, the reality is very different. The <\/p>\n<p>asteroids are at least half a million miles apart, invisible from one another. <\/p>\n<p>And once you get there, most of them are just rock, and most of the rest are <\/p>\n<p>just iron. If civilization needs a lot of asteroidal iron, the cheap way to <\/p>\n<p>get it will be to send one mission to find a big lump, and set up a mass <\/p>\n<p>driver to bring it slowly home.<\/p>\n<p>   If you still want a Belt civilization, you could set up a system with a <\/p>\n<p>much denser asteroid belt, or just &#8220;salt the mine&#8221; with something widely <\/p>\n<p>scattered (justifying all those little missions) but very valuable. Metals <\/p>\n<p>like iridium, for instance, are much more common in space material than in <\/p>\n<p>Earth&#8217;s crust. Larry Niven posited that &#8220;magnetic monopoles&#8221; might be the <\/p>\n<p>remnants of an inhabited planet, with alien artifacts scattered through it. <\/p>\n<p>(Incidentally, our own Belt is almost certainly not a shattered world; there&#8217;s <\/p>\n<p>not enough matter there. Sometimes science is a real spoilsport.)<\/p>\n<p>   Given all these restrictions, what sort of adventures can you have in one <\/p>\n<p>system? The same sort that real explorers and settlers have always had: The <\/p>\n<p>excitement of trying to survive in a strange new environment, making society <\/p>\n<p>and government work under new circumstances, and every now and then finding <\/p>\n<p>something that no one ever saw before. That&#8217;s at least as exciting as <\/p>\n<p>slaughtering aliens with particle beams.<\/p>\n<p>Quit, List, or number to read :<\/p>\n<div class='watch-action'><div class='watch-position align-right'><div class='action-like'><a class='lbg-style1 like-13808 jlk' href='javascript:void(0)' data-task='like' data-post_id='13808' data-nonce='715e311f58' rel='nofollow'><img class='wti-pixel' src='https:\/\/www.graviton.at\/letterswaplibrary\/wp-content\/plugins\/wti-like-post\/images\/pixel.gif' title='Like' \/><span class='lc-13808 lc'>0<\/span><\/a><\/div><\/div> <div class='status-13808 status align-right'><\/div><\/div><div class='wti-clear'><\/div>","protected":false},"excerpt":{"rendered":"<p>ONE SOLAR SYSTEM? WHAT GOOD IS THAT? by John M. Ford (This article originally appeared in ROLEPLAYER&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[27],"class_list":["post-13808","post","type-post","status-publish","format-standard","hentry","category-othernonsense","tag-english","wpcat-7-id"],"_links":{"self":[{"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/posts\/13808","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/comments?post=13808"}],"version-history":[{"count":1,"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/posts\/13808\/revisions"}],"predecessor-version":[{"id":13809,"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/posts\/13808\/revisions\/13809"}],"wp:attachment":[{"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/media?parent=13808"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/categories?post=13808"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/tags?post=13808"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}