{"id":13728,"date":"2023-03-21T02:20:29","date_gmt":"2023-03-21T01:20:29","guid":{"rendered":"https:\/\/www.graviton.at\/letterswaplibrary\/divine-rights-by-paul-w-will-ak-koordar\/"},"modified":"2023-03-21T02:20:29","modified_gmt":"2023-03-21T01:20:29","slug":"divine-rights-by-paul-w-will-ak-koordar","status":"publish","type":"post","link":"https:\/\/www.graviton.at\/letterswaplibrary\/divine-rights-by-paul-w-will-ak-koordar\/","title":{"rendered":"Divine Rights By Paul W. Will AK Koordar"},"content":{"rendered":"<p>                               DIVINE RIGHTS<\/p>\n<p>                              by Paul W. Will<br \/>\n                               (AKA Koordar)<\/p>\n<p>     The contents of this article are suitable for use with AD&amp;D (tm TSR<br \/>\nHobbies Inc.) but are easily adaptable to any other major FRPG.<\/p>\n<p>     In considering the writing of this article, several<br \/>\nquestions\/problems became apparent. First was classification of Deities.<br \/>\nSecond came the requirement of keeping the record keeping simple in a<br \/>\ncomplicated business (DMs already have their jobs cut out for them). And<br \/>\nfinally; the correlate of such information previously set forth in both<br \/>\nthe AD &amp; D system and the fine pages of The Dragon Magazine (tm TSR<br \/>\nHobbies Inc.)<\/p>\n<p>     With these things in mind; to work.<\/p>\n<p>     Gods; gods of war, passion, harvest, chance and more have been the<br \/>\nback-drop for countless civilizations in the past. The flavor of a<br \/>\ncountry and the personalities of it&#8217;s peoples all find some root in the<br \/>\notherworldly personages and legends of their religions. Any AD&amp;D (tm TSR<br \/>\nHobbies Inc.) campaign gains something special when such things are<br \/>\ncarefully interwoven into their fabric, but this is no easy task; and<br \/>\ncan detract from a game as easily as not.<\/p>\n<p>     To add a religious note to your campaign there are two strategies;<br \/>\n          1) Use a pantheon from the DDG.<br \/>\n          2) Create your own, taylor made pantheon(s).<\/p>\n<p>     As for the first method, I suggest that you research the era and<br \/>\nand area(s) of power, as well as the legends and tales of the pantheon<br \/>\nin question, in depth. Grasp firmly the concepts and theologies before<br \/>\nimplementing them. As far as general advice goes; that is the extent of<br \/>\nit.<\/p>\n<p>     Should you choose the second method however (and probably if not)<br \/>\nthis article should be of interest to you.<\/p>\n<p>     Let us discuss the basics of deity-hood. Gods are divided into five<br \/>\ngroups (as I have concluded from information derived from the DDG,<br \/>\nDragon #68, and subsequent issues) in order of potence:<br \/>\n          Greater (as per TD #68)<br \/>\n          Major*<br \/>\n          Minor**<br \/>\n          Lesser (as per TD #68)<br \/>\n          Demi-god (as per TD#68)<br \/>\n          Saint (as per TD #71)<\/p>\n<p>     As Mr. Gygax has, in his &#8216;deities of the Flaeness&#8217; series described<br \/>\nsome of his gods as being &#8216;Major&#8217; and &#8216;Minor&#8217; without further<br \/>\ninformation given I will take this opportunity to give my own versions<br \/>\nof these:<\/p>\n<p>*Major Gods:<br \/>\n  Anti-magic shell (2)                  Protection from evil\/good,<br \/>\n  Command 3rd effect (2)                  +2, 30&#8242; radius<br \/>\n  Control weather                       Quest (2)<br \/>\n  Cure critical wounds (2)              Remove curse<br \/>\n  Death spell (1)                       Remove fear<br \/>\n  Dispel (evil\/good,                    Restoration (2)<br \/>\n    illusion, magic) (6 each)           Resurrection (5)<br \/>\n  Fly                                   Shape change (2)<br \/>\n  Gate (2)                              Summon #<br \/>\n  Globe of invulnerability (1)          Symbol (2)<br \/>\n  Heal (2)                              Time stop (1)<br \/>\n  Holy\/Unholy word (2)                  Trap the soul (2)<br \/>\n  Improved invisibility                 True seeing (4)<br \/>\n  Improved phantasmal forces            Wish (2)<br \/>\n  Polymorph other (4)<\/p>\n<p>* * Maximum hit dice of 35, no more than 5 creatures. * *<\/p>\n<p>**Minor Gods:<br \/>\n  Anti-magic shell (2)                  Polymorph other (2)<br \/>\n  Command 3rd effect (2)                Protection from evil\/good<br \/>\n  Control weather (2)                        +2, 25&#8242; radius<br \/>\n  Cure critical wounds (1)              Quest (1)<br \/>\n  Cure serious wounds (3)               Remove curse<br \/>\n  Death spell (1)                       Remove fear<br \/>\n  Dispel (evil\/good,                   Restoration (2)<br \/>\n    illusion, magic) (4)                Resurrection (4)<br \/>\n  Fly                                   Summon #<br \/>\n  Gate (2)                              Symbol (2)<br \/>\n  Heal (2)                              Trap the soul (1)<br \/>\n  Holy\/unholy word (2)                  True seeing (3)<br \/>\n  Improved invisibility                 Wish (1)<br \/>\n  Phantasmal forces<\/p>\n<p>* * Maximum hit dice of 30, no more than 4 creatures. * *<\/p>\n<p>     With this errata out of the way, onward . ..<\/p>\n<p>     What, other than the obvious powers stated, differs each rank of<br \/>\ngods from the others? That is a question that is arduous to answer in a<br \/>\ngenerality. Some say it is the number and power of their worshipers,<br \/>\nthis I say is a misleading if not unworkable idea. Which came first; the<br \/>\ngod or the believer? Obviously this is something that you will have to<br \/>\ndefine for yourself, but I operate on the precept that the god(s) was<br \/>\nfirst, shortly followed by everything they created.<\/p>\n<p>     Another misconception (at least in my opinion) is that divine<br \/>\nbeings gain power directly from their worshipers and in direct<br \/>\nproportion to the number of their faithful. If this were the case any<br \/>\nmortal might claim divinity simply because he or she had cowed a few<br \/>\nhandfulls of weaker creatures into paying homage to the character in<br \/>\nquestion. This sort of behaviour, shows plainly that the requirements<br \/>\nfor deifacation must be up-graded.<\/p>\n<p>     Gods are their own power-sources, or tap into great power stores<br \/>\nun-attainable to mortals, for their spell abilities. It is part of their<br \/>\nnature; why else would men (creatures capable of attaining great power<br \/>\nthemselves [in the form of high levels]) live in awe of any god?<\/p>\n<p>     This leads to yet another strange question: why then, if gods are<br \/>\nself-sufficient for their existence, would &#8216;Divine Beings&#8217; solicit even<br \/>\nthe recognition of men?<\/p>\n<p>     First I must lay down here a postulate that I hold to be true and<br \/>\nworkable in gaming.<br \/>\n          1) any divine creature has the proverbial &#8216;snowball&#8217;s chance<br \/>\nin<br \/>\n          hell&#8217; to manifest it&#8217;s-self in any way on a plane (material<br \/>\n          plane, that is) where it has no supplicants.<\/p>\n<p>     By this rule a god has effectively zero influence on a world where<br \/>\nhe\/she is without priests. Clerics might well be sent to far lands<br \/>\n(worlds), there to introduce their gods doctrines. A god does not cease<br \/>\nto exist merely because no-one believes in him any longer, the god in<br \/>\nquestion would simply take truck to planes where he or she finds the<br \/>\nfields more verdant. Thus on any reality where a god has the slightest<br \/>\ninterest he or she would actively seek to spread-the-faith. Priests are<br \/>\ncharged to do so, and are benefitted with spell capabilities to aid in<br \/>\nthis task. The phrase: &#8220;Wherever goest thou faithful; there shall I<br \/>\nbe.&#8217;, is an applicable statement here.<\/p>\n<p>     The god without a flock is able only to manifest on it&#8217;s native<br \/>\nplane, a dangerous place indeed for a god, but any gods reason for<br \/>\nopening material worlds to itself are sure to be deeper than &#8216;just to be<br \/>\nthere&#8217;. Some gods are greedy and desire the wealth of their worlds,<br \/>\nother gods are curious, some wish to propagate their views, still others<br \/>\nsimply feel a need for lesser creatures to pay them homage. A god might<br \/>\nsimply be bored; eternity is a long time, and what about spiteful gods;<br \/>\nmight they not seek only their nemisis&#8217; failure in that enemy god&#8217;s<br \/>\ndealings with man? Other reasons are plentiful, referees should give<br \/>\neach god his or her own purpose for association with man; a task that<br \/>\ncould (should with respect to at least a handfull of any pantheon&#8217;s<br \/>\ngods) be tied into THE BIG PICTURE.<\/p>\n<p>     What are the origins of your world, cosmos or multiverse? Devise<br \/>\nit. Was it the Big-Bang, a mating of celestial beings, or did the Cosmic<br \/>\nDung Beetle roll amorphous materials into planets? Are the stars other<br \/>\nsuns, carnal creatures thrust into the sky, or cracks and chinks in a<br \/>\ngreat universe encircling wall? The multiverse, is it divergent<br \/>\nrealities stemming from Day One (ala Zelazny), or the results of two<br \/>\nultimate beings unknowingly trying to create Everything, in the same<br \/>\nspot at the same time?<\/p>\n<p>     It stands to reason that the Creator(s) is a Greater god, or<br \/>\nperhaps a group of Greater and Major Gods. As for the rest consider the<br \/>\nfollowing;<\/p>\n<p>Greater God:<br \/>\n     A) The most powerful Outer Realm creature of its alignment, or<br \/>\n     B) Any of the most powerful Perpetual Beings.<\/p>\n<p>Major God:<br \/>\n     A) An Outer Realm creature of great power, or<br \/>\n     B) The offspring of a Greater God.<\/p>\n<p>Minor God:<br \/>\n     A) An Outer Realm creature of average power, or<br \/>\n     B) The offspring of a Major God.<\/p>\n<p>Lesser God:<br \/>\n     A) An Outer Realm creature of little power, or<br \/>\n     B) The offspring of a Minor God.<\/p>\n<p>Demi-God:<br \/>\n     A) Any half-divine mortal who has shown ample merit to his\/her<br \/>\ndivine<br \/>\n        parent and granted immortality.<\/p>\n<p>Saint:<br \/>\n     A) Any true mortal who shows extreme potential through the service<br \/>\nof<br \/>\n     his\/her Deity, and been granted an eternal afterlife, or<br \/>\n     B) Any Demi-God not yet ascended.<\/p>\n<p>     I define the Outer Realm as &#8220;that which existed before the<br \/>\ncreation, and which still exists beyond the borders of the creation.&#8221;<\/p>\n<p>     A &#8220;Perpetual Being&#8221; is one the &#8220;is because it is.&#8221;  More to the<br \/>\npoint let me give an example: Loroth is the &#8220;God of the Good Earth,&#8221; he<br \/>\ncane to be when the earth did and he represents all that is alive. His<br \/>\npriests take joy in life and its continuance, he is a Perpetual Being<br \/>\nbecause he is the physical embodiment of something that may one day<br \/>\ncease to exist (would this cause him to fade from existence?). His twin,<br \/>\nMortis (God of Death), skips through Time, existing only in the instant<br \/>\nwhen something dies and within eyesight of that thing. He too is a<br \/>\nPerpetual Being, and may one day be no more. Neither could exist without<br \/>\nthe other.<\/p>\n<p>     Further I have made mention of the Ascendance of Demi-Gods, this<br \/>\ntakes place at the death of the mortal body of the Demi-God. After the<br \/>\nusual Astral Journey (DDG page 11) upon its arrival at the proper plane,<br \/>\nif it is the same plane as is native to its Divine parent then it will<br \/>\nbecome a full-fledged Demi-God. Until this time it is treated as having<br \/>\nonly the powers of a Saint. Should the half-mortal choose in its life to<br \/>\nserve a cause other then that of its Divine parent&#8217;s, then there would<br \/>\nbe slim chance of another God granting him\/her immortality, and thus<br \/>\nwould remain but a Saint eternally.<\/p>\n<p>     Feel free to alter the definitions as necessary, but remember, the<br \/>\ndifference bewixt various ranks of Deities must be more then just the<br \/>\nnumber of Wishes they can crank-out in a day&#8230;.<\/p>\n<p>     Pantheons all have one thing in common. That is that they each<br \/>\nreflect their respective civilizations. Of the dozen or so<br \/>\npantheon\/cultures that I examined in preparation of this work I found<br \/>\nthat eleven had war-gods, seven had sun-gods, six; gods of sea. Further<br \/>\nthere were five each, gods of thunder, storms, and love. Fully one-third<br \/>\nincluded gods of wind, death, nature, air, running waters, and a king of<br \/>\ngods. These things can tell one much about these cultures, if not of the<br \/>\nnature of man. War seems to be at the foremost of man&#8217;s thoughts, so he<br \/>\nepitomizes a god of destruction. The sun was a wonder to early man, thus<br \/>\na deity represented it or vise-versa, be that god a cruel and glaring<br \/>\none, or a warm and kind one. Likewise many cultures were based on their<br \/>\nsea-faring merchants or soldiers, they would naturally imagine a god of<br \/>\nthe waters, who must surely watch over them, and be in control of the<br \/>\nseas depths and ravaging nature. Love (taken in any context) is<br \/>\nfrequently thought of as a gift of a specific supernatural being. Air<br \/>\nand wind gods are attributes of sailing cultures, death and nature are<br \/>\nmysteries and thus deified. River-based cultures, of course, boast of<br \/>\nriver-gods, and prevalent in family or monarch oriented cultures there<br \/>\nare found a &#8220;Ruler of the Gods.&#8221;  The latter is often a patriarch or<br \/>\nmatriarch, or even a matched set, this lets the church help in<br \/>\ncontrolling the lower castes.<\/p>\n<p>     As can now be seen, a coherent pantheon should be representative of<br \/>\nthe culture(s) that gave rise to it (also vise-versa), and must set an<br \/>\nexample for the whole civilization.<\/p>\n<p>     As stated previously, some pantheons&#8217; rulers are<br \/>\npatri-\/matri-archial. These pantheons have historically involved<br \/>\nincestuous relationships (again the lifestyles of the devout would,<br \/>\ndetrimentally, reflect this). Although occasionally a new being might be<br \/>\nbrought into the scene (perhaps from the pantheon of a conquered<br \/>\nnation), the nature and origins of these interlopers would likely be<br \/>\njumbled or varied from church to church.<\/p>\n<p>     Here is a list of possible spheres of power for deities compiled<br \/>\nfrom twelve pantheons, and followed by a few additions of my own device,<br \/>\nthe first three are more &#8220;Role-Types&#8221; commonly evidenced.<\/p>\n<p>Creator               Ruler               Subverter War<br \/>\n Sun                 Fire Sea                   Thunder<br \/>\nStorms Death                 Love                Wind Mature<br \/>\n   Air                 Running Waters Rain                  Underworld*<br \/>\n       Undead Poetry                Music               Magic Animal**<br \/>\n           Archery             Theft Luck                  Earth<br \/>\n      Fertility Sky                   Night               Smything<br \/>\nKnowledge             Law                 Gambling Agriculture<br \/>\nPunishment          Motherhood Guardian-of-dead      Wealth<br \/>\nEvil Beauty                Combat              Hunting Strength<br \/>\n    Moon                Racing\/Speed Winter                Spring<br \/>\n      Fall\/Harvest Summer                Cities              Darkness<br \/>\nDevil***              Mountains           Youth (eternal) Forests<br \/>\n       Fate                Medicine\/Healing Chance                Chaos<br \/>\n             Life Good                  Gifts               Justice<br \/>\nMulti-purpose         Time                Gravity Wine<br \/>\nCompetition         Travel<\/p>\n<p>     * Not necessarily representative of a single plane, but possibly in<br \/>\n        charge of all of the dead souls of mortals.<br \/>\n     ** Representative of animal(s) held as sacred.<br \/>\n     *** Usually the &#8220;Subverter&#8221; and of radical alignment.<\/p>\n<p>     The gods of a pantheon need not be of a single alignment, nor even<br \/>\na group of related alignments. In my own campaign, my two pantheons each<br \/>\nrepresent a plethora of view-points and the full range of alignments.<\/p>\n<p>     Let the priest, and indeed the priesthood, fit the god. Little<br \/>\ndetails do count; the priests of Loroth (God of the Good Earth) never<br \/>\nwear shoes that their feet never leave the ground. The priests of Woolio<br \/>\n(Duke of the Drunk, and God of Gravity) must start the day with a ritual<br \/>\ncalled &#8220;Hair of the Dog&#8221; lest they be struck with mystic fits of<br \/>\nmigraine&#8230;. Woolio, by the way, invented gravity so he could fall,<br \/>\nwell, um, down.<\/p>\n<p>     The spells that each Deity can grant should be closely related to<br \/>\nthe Deity&#8217;s philosophy, and sphere of power, thus Loroth cannot grant<br \/>\nsuch spells as Levitation, nor Wind Walk. Woolio&#8217;s priests are at a loss<br \/>\nto cast such spells as Neutralize Poison (alcohol is after all a poison,<br \/>\nand the reverse of this spell cast by Woolio&#8217;s adherants causes the<br \/>\nvictim to be quite intoxicated&#8230;), and True Seeing.<\/p>\n<p>     Gods have to be limited in both the type and number of spells that<br \/>\nthey can grant to their priests. The former so that the spells that<br \/>\ntheir priests cast conform to the theology. The latter so that priests<br \/>\nwill usually choose at least on extremely potent god and possible on or<br \/>\ntwo additional gods, this will serve to simulate the side-byside style<br \/>\nof worship so common in pantheon religions. I offer this chart regarding<br \/>\nthe number of spells each god can grant.<\/p>\n<p>                         Spell Level:<br \/>\n                1    2    3    4    5    6    7 Deity Rank: Greater: 12<br \/>\n 12   12    9    7    5    3 Major: 12   12    9    7    5    3    1<br \/>\nMinor: 12    9    7    5    3    1    &#8211; Lesser: 9    7    5    3    1<br \/>\n&#8211;    &#8211; Demi-God        7    5    3    1    &#8211;    &#8211;    &#8211; Saint: 5    3<br \/>\n1    &#8211;    &#8211;    &#8211;    &#8211;<\/p>\n<p>     According to the AD&amp;D system a Cleric gains his\/her spells through<br \/>\nprayer, meditation, and study. First and Second level spells are gained<br \/>\nfrom the teachings of the church, wether by rote chants, reading prayer<br \/>\nbooks or similar means. Third, Fourth, and Fifth level spells are<br \/>\ncommunicated to the Cleric via the Deity&#8217;s servants: Saints, Devas,<br \/>\nlesser Devils or Demons, etc., as the priest prays. Finally Sixth and<br \/>\nSeventh level spells are granted by the deity itself.<\/p>\n<p>     Utilizing the rules outlined in this text observe the following<br \/>\nexample.<\/p>\n<p>     Laurus the True is an eleventh level Cleric with a 14 Wisdom who<br \/>\nworships a Major God, a Lesser God, and a Saint of the Major God. Laurus<br \/>\nchooses the following numbers of spells from his deities:<\/p>\n<p>                          Divinity:<br \/>\n                 Major       Lesser       Saint Spell Level: 1<br \/>\n       3           3            1 2                  2           2<br \/>\n     0 3                  1           1            2 4<br \/>\n1           2            &#8211; 5                  0           2            &#8211;<br \/>\n6                  1           &#8211;            &#8211;<\/p>\n<p>     To receive the Sixth level spells he is in direct communication<br \/>\nwith the Major Deity. The Major Deity sends a deva with the Third and<br \/>\nFourth level spells.<\/p>\n<p>     A deva servitor of the Lesser God brings the Third through Fifth<br \/>\nlevel spells requested by the priest.<\/p>\n<p>     Finally the Saint himself (at least in spirit) visits the priest<br \/>\nwith the Third level spells and possible any news of import.<\/p>\n<p>     In this scenario the priest would likely have a very close<br \/>\nrelationship with the Saint, as the Saint consults with him on each day<br \/>\nbringing spell-knowledge.<\/p>\n<p>     The next step in meshing religion and Deities into the campaign is<br \/>\nto list each of the cities in it. Once such a list is complete, count<br \/>\nthe churches in each city, adding them to the list categorically by<br \/>\nlocation. Now define whether each of the churches are mono- or poly-<br \/>\ntheistic in beliefs. I recommend that such a list be patterned after the<br \/>\nexample below.<\/p>\n<p>KINGDOM     CITY        ALIGN-    PRIM-       SECOND-       TE RTI-<br \/>\n                         MENT      ARY         ARY           A RY<\/p>\n<p>Southeron   Portsmouth  CG(N)     Imparte     Publius       As sorte<\/p>\n<p>            Ghar-Dun    N         Ithain      Woolio<\/p>\n<p>Velton      Velton      NG        Loroth      Oberik        Go ram<\/p>\n<p>     The categories of Kingdom and City are self explanatory. Alignment<br \/>\nis that of the Deity, or a consolidation of the Deities involved<br \/>\n(obviously no church should house more than a &#8220;one place&#8221; difference<br \/>\nbetween the alignments of its Deities [see DMG page 37, Alignment<br \/>\nFactors]). In the above example (the Southeron Kingdom, City of<br \/>\nPortsmouth), Imparte (the Benefactress) is Chaotic Good, Publius (the<br \/>\nSpeaker) is Chaotic Neutral with Good tendencies, and Assorte is Chaotic<br \/>\nNeutral. All are of similar alignment, and their Credos are not<br \/>\ndissimilar,  so a Cleric of one, might also recognize one or both of the<br \/>\nothers. In this instance Imparte enjoys the position of &#8220;Most Exalted&#8221;,<br \/>\nhaving the majority of direct followers. The church is designated as<br \/>\nChaotic Good with Neutral tendencies, as this is the direction of the<br \/>\nmost &#8220;counts&#8221;, rational as follows.<\/p>\n<p>     Inclinations are: Good, Evil, Lawful, Chaotic, and Neutral.<\/p>\n<p>     The Primary Deity registers three (3) &#8220;counts&#8221; for each of its<br \/>\nInclinations. The Secondary Deity registers two (2) for each of its<br \/>\nInclinations, and the Tertiary Deity but one (1).<\/p>\n<p>     Tendencies are only half the normal value.<\/p>\n<p>     Add these &#8220;counts&#8221; up, the alignment is then derived from the<br \/>\nInclinations with the most &#8220;counts&#8221;. In Portsmouth all of the<br \/>\nInclinations are of Good, Chaos, and Neutral.<\/p>\n<p>                           Inclinations<br \/>\n                Good          Chaotic          Neutral Deity: Imparte<br \/>\n        3                3                0 Publius            1<br \/>\n       2                2 Assorte            0                1<br \/>\n      1<\/p>\n<p>Totals: 4                6                3<\/p>\n<p>     The results: Chaotic Good (heavy on the Chaos) with Neutral<br \/>\ntendencies.<\/p>\n<p>     Setting churches up like this will make the task of choosing<br \/>\nDeities much easier for the Cleric, as most priest will want to be<br \/>\nassociated with just such an established organization. It also gives the<br \/>\nDM more control of the religious groups, and a better method of<br \/>\nrecording them.<\/p>\n<p>     The Rules set forth in this article should facilitate religion<br \/>\nsimulation, promote pantheonism, and greatly enhance any game while<br \/>\nkeeping the effort at a minimum.<\/p>\n<p>     I hope you enjoy, and bid you good gaming.<\/p>\n<div class='watch-action'><div class='watch-position align-right'><div class='action-like'><a class='lbg-style1 like-13728 jlk' href='javascript:void(0)' data-task='like' data-post_id='13728' data-nonce='bc39e8310e' rel='nofollow'><img class='wti-pixel' src='https:\/\/www.graviton.at\/letterswaplibrary\/wp-content\/plugins\/wti-like-post\/images\/pixel.gif' title='Like' \/><span class='lc-13728 lc'>0<\/span><\/a><\/div><\/div> <div class='status-13728 status align-right'><\/div><\/div><div class='wti-clear'><\/div>","protected":false},"excerpt":{"rendered":"<p>DIVINE RIGHTS by Paul W. Will (AKA Koordar) The contents of this article are suitable for use&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[27],"class_list":["post-13728","post","type-post","status-publish","format-standard","hentry","category-othernonsense","tag-english","wpcat-7-id"],"_links":{"self":[{"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/posts\/13728","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/comments?post=13728"}],"version-history":[{"count":1,"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/posts\/13728\/revisions"}],"predecessor-version":[{"id":13729,"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/posts\/13728\/revisions\/13729"}],"wp:attachment":[{"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/media?parent=13728"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/categories?post=13728"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/tags?post=13728"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}