{"id":13712,"date":"2023-03-21T02:18:56","date_gmt":"2023-03-21T01:18:56","guid":{"rendered":"https:\/\/www.graviton.at\/letterswaplibrary\/the-star-wars-dark-forces-faq-by-karsten-a-loepelmann-version-1-0-february-10-1995\/"},"modified":"2023-03-21T02:18:56","modified_gmt":"2023-03-21T01:18:56","slug":"the-star-wars-dark-forces-faq-by-karsten-a-loepelmann-version-1-0-february-10-1995","status":"publish","type":"post","link":"https:\/\/www.graviton.at\/letterswaplibrary\/the-star-wars-dark-forces-faq-by-karsten-a-loepelmann-version-1-0-february-10-1995\/","title":{"rendered":"The Star Wars: Dark Forces FAQ By Karsten A. Loepelmann (Version 1.0, February 10, 1995)"},"content":{"rendered":"<p>                    _______    ___   ______  ___     __<br \/>\n                   \/ _____   \/ _   |  __ \/     \/ \/<br \/>\n                  \/ \/####\/ \/\/ \/ | |#| |##| |#   \/ \/<br \/>\n                 \/ \/#\/  \/ \/#\/ \/__| |#| |#_| |#<br \/>\n                \/ \/#\/  \/ \/#\/  __   |#|   _  \/ #  \\<br \/>\n               \/ \/#\/  \/ \/#\/  \/##|  |#|  |#   #  #<br \/>\n              \/ \/#\/__\/ \/#\/  \/#\/ |  |#|  |##   #  ##<br \/>\n             \/________\/#\/__\/#\/  |__|#|__|##__ #__\\##__<br \/>\n             ##############\/   ######### ####  ###\/ ####\/<br \/>\n       __________  ________   ________    _______  ________    _______<br \/>\n      \/  _______\/\/ ______   | _____   \/ _____ \/  _____  \/  _____<br \/>\n     \/  \/########\/ \/#####\/ \/ | |####| | | |####_# ####\/ \/ #####\/<br \/>\n    \/   _____\/#\/\/ \/#\/   \/ \/#\/ | |____| | | |   ##\/# ____ # ______<br \/>\n   \/   \/######\/\/  \/#\/ \/  \/#\/  |  ____  \/ | |        #   __ #_____<br \/>\n  \/   \/#\/     \/  \/#\/ \/  \/#\/  |  |####|  | |      __ #  #\/   #####<br \/>\n \/   \/#\/     \/  \/#\/_\/  \/#\/   |  |    |  || |_____\/  \/ #  ____  ___#<br \/>\n\/___\/#\/      ________\/#\/    |__|    |__|_________\/\/  #______\/_______\/<br \/>\n####\/        ########\/     |##|    |##||#########\/    #######\/########\/<\/p>\n<p>            _____________   _____________    ______________<br \/>\n           \/            \/ \/               \/<br \/>\n          \/   _________\/#\/\/   _________   \/    ________<br \/>\n         \/   \/##########\/\/   \/#########   #   #######<br \/>\n        \/   \/#\/___      |    |#_______#|    |#        #<br \/>\n       \/          \/    |                   |#        #<br \/>\n      \/    ______\/#\/    |     _________     | #        #<br \/>\n     \/    \/#######\/    |     \/#########    |  #        #<br \/>\n    \/    \/#\/           |     |#|     |#|     |  #   ___\/<br \/>\n   \/    \/#\/            |     |#|     |#|     |   #                _<br \/>\n  \/____\/#\/             |_____|#|     |#|_____|    # __________<br \/>\n  #####\/              |#######|     |#######|     ############______<br \/>\n                                                               #######\/<\/p>\n<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br \/>\n                                  STAR WARS:<br \/>\n                                 DARK FORCES<br \/>\n                                   FAQList<br \/>\n                        &#8220;The dark side of the force<br \/>\n                              Just got darker.&#8221;<\/p>\n<p>                                Version 1.10<br \/>\n                       Last updated: February 10, 1995<\/p>\n<p>                         compiled and maintained by<br \/>\n                            Karsten A. Loepelmann<br \/>\n                        kloepelm@gpu.srv.ualberta.ca<br \/>\n                          kloepel@psych.ualberta.ca<\/p>\n<p>This FAQList is copyright 1995 by Karsten A. Loepelmann.  All rights reserved.<br \/>\nPermission is granted for reproduction, distribution, transmission, or storage<br \/>\nfor noncommercial purposes only, on the condition that the contents are not<br \/>\nchanged in any way. Permission for any other use or distribution of this<br \/>\nFAQList must be obtained from the rights holder, Karsten A. Loepelmann. All<br \/>\ntrademarks herein are acknowledged as the property of their respective owners.<br \/>\nStar Wars is a registered trademark of Lucasfilm Ltd. Dark Forces is a<br \/>\ntrademark of LucasArts Entertainment Company. Header created by Bren Lynne<br \/>\n(bren@gold.interlog.com).<\/p>\n<p>Preferred forum for discussion is:<br \/>\n         news:alt.games.dark-forces<\/p>\n<p>Due to low propagation of the above newsgroup, an alternate forum is:<br \/>\n         news:comp.sys.ibm.pc.games.action<\/p>\n<p>Abbreviations used:<br \/>\n  DF = Dark Forces<br \/>\n  LA = LucasArts<br \/>\n  TD = Thermal Detonator<br \/>\n  DT = Dark Trooper<\/p>\n<p>Contents:<br \/>\n * indicates a section changed since the last release of this FAQ<br \/>\n + indicates a new section added since the last release of this FAQ<\/p>\n<p>+ 0.0 Dark Forces FAQList<br \/>\n  1.0 Introduction<br \/>\n*  1.1 What is &#8220;Dark Forces&#8221;?<br \/>\n*  1.2 When will DF be released, already!?<br \/>\n*  1.3 What media format is DF offered on?<br \/>\n*  1.4 What is required to run DF?<br \/>\n+   1.4.1 What kind of sound support does DF have?<br \/>\n+    1.4.1.1 Sound card tips<br \/>\n   1.5 Why no modem play?<br \/>\n   1.6 How much will DF cost?<br \/>\n   1.7 Is DF canon?<br \/>\n+  1.8 Will there be any sequels to DF?<br \/>\n+   1.8.1 Will any sequels offer a multiplayer option?<br \/>\n  2.0 Is there a DF demo available?<br \/>\n*  2.1 Where is the demo available from?<br \/>\n*  2.2 Is there a demo editor?<br \/>\n+  2.3 Will the demo level be in the full game release?<br \/>\n* 3.0 DF vs. DOOM<br \/>\n   3.1 Isn&#8217;t DF just a ripoff of iD Software&#8217;s DOOM?<br \/>\n   3.2 Does DF kick DOOM&#8217;s butt?<br \/>\n   3.3 Is DF easier than DOOM?<br \/>\n  4.0 What are some DF command-line options and undocumented features?<br \/>\n  5.0 What are the secret areas in the Prologue Mission 1 demo?<br \/>\n   5.1 Red Key Door<br \/>\n   5.2 A New Area<br \/>\n   5.3 Thermal Detonator\/Shield Unit Storage<br \/>\n   5.4 Ground Floor Zero<br \/>\n*  5.5 Outer Ledge and Caves<br \/>\n   5.6 The Big One<br \/>\n     5.6.1.1 Method 1: Troublesome Windows<br \/>\n     5.6.1.2 Method 2: A Leap of Faith<br \/>\n*   5.6.2 To the Outer Wall<br \/>\n   5.7 The Death Star Plans<br \/>\n   5.8 A Revolution<br \/>\n   5.9 A Diversion and a Grate Finish<br \/>\n  6.0 Weapons, shields, and objects<br \/>\n   6.1 What weapons are there?<br \/>\n    6.1.1 Fists<br \/>\n    6.1.2 Modified Bryar Rifle (&#8220;blaster&#8221;)<br \/>\n*   6.1.3 Stormtrooper Rifle<br \/>\n    6.1.4 Thermal Detonators<br \/>\n    6.1.5 Imperial Repeater Rifle (&#8220;autogun&#8221;)<br \/>\n    6.1.6 Jeron Fusion Cutter<br \/>\n    6.1.7 IM Claymore Mine<br \/>\n    6.1.8 Packered Mortar Gun<br \/>\n+   6.1.9 Weapon Supercharge<br \/>\n   6.2 How is aiming\/targeting accomplished?<br \/>\n+  6.3 How do the shields work?<br \/>\n*  6.4 What do those little black robots that run on the ground do?<br \/>\n    6.4.1 How do you shoot them?<br \/>\n   6.5 What does the &#8216;Spider-Gem&#8217; do?<br \/>\n*  6.6 What does the red switch behind the hidden panel in the &#8216;Emperor&#8217;s<br \/>\n       Lounge&#8217; do?<br \/>\n  7.0 Misc questions<br \/>\n   7.1 Who are the people behind DF?<br \/>\n+  7.2 Has George Lucas provided any input to DF?<br \/>\n+  7.3 What are .GOB files?<br \/>\n*   7.3.1 What software was used to create the .GOB files?<br \/>\n+   7.3.2 How should a custom .GOB file be loaded?<br \/>\n* 8.0 Problems running DF?<br \/>\n   8.1 How can I contact LA?<br \/>\n  9.0 References<\/p>\n<p>============================================================================<br \/>\n0.0 Dark Forces FAQList<\/p>\n<p>This file is a list of Frequently-Asked Questions about the MS-DOS game &#8220;Dark<br \/>\nForces.&#8221; It&#8217;s also a file of answers to those questions \ud83d\ude09 I welcome any<br \/>\nfeedback, questions, answers, and suggestions. You can send email to either of<br \/>\nmy addresses. I also scan the Usenet newsgroups comp.sys.ibm.pc.games.action<br \/>\nand alt.games.dark-forces semi-regularly. This file is available in the AOL<br \/>\nStar Wars Software Library, the Action Games forum on CompuServe, as well as<br \/>\nthe wpi.wpi.edu Star Wars FTP archive. (With that kind of distribution, I<br \/>\ndon&#8217;t intend on establishing a mailing list.)<\/p>\n<p>What I&#8217;d like to have is more info on solving problems running DF, especially<br \/>\nwith regard to sound cards. I&#8217;d also like to have Dark Forces snugly spinning<br \/>\nin my NEC 3Xi as soon as possible \ud83d\ude42 <\/p>\n<p>Dark Forces fans are fortunate that DF project leader Daron Stinnett has<br \/>\nagreed to provide me with inside info on DF. Many of the questions below were<br \/>\nanswered with info provided to me by Daron (thanks!). In fact, he&#8217;s even<br \/>\noutlined the contents of the .GOB files (see section 7.3)! Send your questions<br \/>\nto me; I will relay them to Daron and include them in the FAQ.<br \/>\n                                                    -KAL<br \/>\n                                                    (hate to say it, but&#8230;)<br \/>\n                                                    May the Force be with You<\/p>\n<p>1.0 Introduction<br \/>\n1.1 What is &#8220;Dark Forces&#8221;?<br \/>\n [*** Warning: Spoilers in paragraphs below! ***]<\/p>\n<p>Dark Forces (&#8220;DF&#8221;) is LucasArts&#8217; (&#8220;LA&#8221;) new first-person perspective game. It<br \/>\nis based on a LA-developed &#8216;Jedi Engine&#8217;, which according to the company<br \/>\nsupports &#8220;full 3D objects, a realistic lighting model, atmospheric effects<br \/>\n(haze, fog, etc.), Gouroud shading, animating textures, 3D viewing angles and<br \/>\nmore.&#8221; <\/p>\n<p>Missions encompass 14 different worlds, each with a unique look and feel.<br \/>\nThis is not a static environment, according to project leader Daron Stinnett:<br \/>\n&#8220;the worlds extend out in all directions. There are elevators to take you to<br \/>\nmultiple floors, bridges over flowing water, catwalks, air shafts and other<br \/>\narchitectural features. We wanted an active environment, so ships come and<br \/>\ngo at the flight decks, rivers sweep along, platforms and conveyor belts<br \/>\nmove, and much of the machinery functions.&#8221;<\/p>\n<p>In this game, you play Kyle Katarn, a mercenary once employed by the Empire,<br \/>\nnow working for the Rebel Alliance. Kyle&#8217;s first mission is to steal the plans<br \/>\nfor the Death Star. However, Kyle stumbles upon the Imperial Admiral Mon Mohc&#8217;s<br \/>\nplans to create battalions of mechanized &#8220;Dark Troopers&#8221; &#8212; specially enhanced<br \/>\nstormtroopers which could spell the end of the rebellion. In Dark Forces, the<br \/>\nplayer, as Katarn, must travel to varied locations &#8212; such as the rebel base on<br \/>\nthe planet Agamar and the Gromas Mines, a Star Destroyer, the Imperial City on<br \/>\nCoruscant, and the spaceport moon of Nar Shadda &#8212; to stop the Empire from<br \/>\nunleashing the Dark Troopers&#8230;<\/p>\n<p>The characters inhabiting the game are familiar ones from the Star Wars<br \/>\nuniverse, and include Imperial Stormtroopers and officers, Gamorreans,<br \/>\ninterrogation droids, the monster from the trash compactor, and Boba Fett<br \/>\n(and maybe even Princess Leia, Darth Vader, and Jabba the Hutt). You will be<br \/>\nable to use nine different weapons; among them fists, blaster, blaster rifle,<br \/>\nthermal detonators, autogun, mortar gun, fusion cutter, Claymore mines, and<br \/>\nan assault cannon. (For more, see section 6.1. No, there are no lightsabres.<br \/>\nWhy not? Because the protagonist, Kyle Katarn, is *not* a Jedi. Yet. \ud83d\ude09 <\/p>\n<p>In your DF directory, you will find the file TXT.MSG, which is the source for<br \/>\nthe messages displayed on-screen during the game. This file lists some<br \/>\ninteresting objects &#8212; such as ice cleats and gas mask &#8212; not found in the<br \/>\ndemo. Scott H. Novack (scottn@csfcorp.com) hacked this file:<br \/>\n     So, in the spirit of the recent Star Wars commercial on TV, I&#8217;ve changed,<br \/>\n     among other things, the message &#8220;1 Battery Pack&#8221; to &#8220;1 Energizer&#8221;. \ud83d\ude42<\/p>\n<p>1.2 When will DF be released, already!?<\/p>\n<p>Hold your horses. Do you want it good, or do you want it now? (Yeah, I know:<br \/>\nyou want both!) Note that LA doesn&#8217;t provide an exact shipping or release<br \/>\ndate. Also, the estimated release date apparently depends on which customer<br \/>\nservice representative you speak with!<\/p>\n<p>Bottom line (as of 2\/1\/95):<br \/>\n     Late February\/early March, 1995<\/p>\n<p>1.3 What media format is DF offered on?<\/p>\n<p>Right now, DF is being offered on MPC CD-ROM *only*. Although it has been<br \/>\nrumoured, there are apparently *no* plans to offer DF on floppies later.<br \/>\nDaron Stinnett notes:<br \/>\n     I don&#8217;t think so.  We considered it, but it doesn&#8217;t look like the<br \/>\n     retailers want a floppy version.<br \/>\nLA has not announced that there will be a version of DF for the Apple<br \/>\nMacintosh computers, which is not a denial \ud83d\ude09<\/p>\n<p>1.4 What is required to run DF?<\/p>\n<p>  COMPUTER: IBM and 100% compatibles<br \/>\n  OPERATING SYS: MS-DOS 5.0 or higher<br \/>\n  CPU: 386\/33 DX Minimum (486 strongly recommended)<br \/>\n  MEMORY: 8 megabytes system memory (6.5 megabytes EMS free)<br \/>\n  INPUT DEVICE:  Mouse required, joystick supported<br \/>\n  VIDEO: VGA (Local Bus, or PCI Recommended)<br \/>\n  SOUND CARD: Various popular sound cards supported; see section 1.4.1.<\/p>\n<p>The full release of DF requires a CD-ROM drive. The drive need not adhere to<br \/>\nthe MPC2 standard of a 300kb\/s transfer rate, but the faster your drive, the<br \/>\nfaster you&#8217;ll load the levels. DF actually exceeds certain MPC2 requirements<br \/>\n(i.e., you *must* have 8 Mb RAM). Yes, you need at least 8 (eight) megabytes<br \/>\nof RAM &#8212; no, this is *not* a typo. Time to upgrade that PC XT! (There are<br \/>\nrumours of people running the DF demo with Dark Forces Demo                                        Version: 0.163D<br \/>\n&gt;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;<br \/>\n&gt;FILE: c:projjedisrcmainmain.c, LINE: 1484, ASSERT: COULD NOT LOAD LEVEL<br \/>\n&gt;AVAILABLE MEMORY: 4272K  LARGEST BLOCK: 3135K<br \/>\n&gt;<br \/>\n&gt;<br \/>\n&gt;PRESS ANY KEY TO EXIT&#8230;<\/p>\n<p>Type:<br \/>\n     df -advanced<br \/>\nresult:<\/p>\n<p>&gt;Dark Forces Demo                                        Version: 0.163D<br \/>\n&gt;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;.<br \/>\n&gt;<br \/>\n&gt;Dark Forces Advanced Controller Mode&#8230;<br \/>\n&gt;<br \/>\n&gt;Control Structure Version:        18616458.7341812<br \/>\n&gt;Control Structure Address:        0H<br \/>\n&gt;ERROR: Bad Control Structure Version Number<br \/>\n&gt;ERROR: Terminating Advanced Controller Mode&#8230;<br \/>\n&gt;<br \/>\n&gt;<br \/>\n&gt;Press Any Key To Continue&#8230;<\/p>\n<p>5.0 What are the secret areas in the Prologue Mission 1 demo?<br \/>\n [*** Warning! Spoilers ahead! ***]<\/p>\n<p>5.1 Red Key Door<\/p>\n<p>To get the red key, go outside the complex to Floor 0. As you exit Floor 1,<br \/>\nthere will be two doors in front of you&#8211;one to your left, one to your<br \/>\nright. Go in either one, and shoot the stormtrooper. There will be an<br \/>\nelevator which you will take up a level. Shoot any enemies; the Imperial<br \/>\nofficer is the one with the red key. Run over the key and go back to Floor<br \/>\n1. Now you can go through the red door and take the elevator up a level.<\/p>\n<p>5.2 A New Area<\/p>\n<p>In the red key area, there is a round, red switch on the wall. Press the<br \/>\nswitch and jump down to Floor 1. There will be a new area now open, to the<br \/>\nright of where you started the game. Kill any enemies there.<\/p>\n<p>5.3 Thermal Detonator\/Shield Unit Storage<\/p>\n<p>While in the new area described in the section above, turn around as if to<br \/>\nleave this area the way you came. There will be a switch on the wall.  Press<br \/>\nthis and return to the red key area (Floor 2). Go to the round switch again,<br \/>\nand look across the hallway. There will be a &#8216;closet&#8217; that has opened up. To<br \/>\nget to it, you must run fast (hold down the left [SHIFT] key and jump [X] at<br \/>\nthe last moment. You will retrieve some shield packs and Thermal Detonators.<\/p>\n<p>5.4 Ground Floor Zero<\/p>\n<p>Go outside to Floor 0 again. Check your map with [TAB]. You exited Floor 1 at<br \/>\na location of 6:00 on an analog clock; on the outside wall, between 11:00 and<br \/>\n12:00, there is a crack in the wall. (It&#8217;s pretty tough to see; it looks a<br \/>\nlittle like an &#8220;X&#8221;.) Use a TD to blow open the crack (stand back a ways!).<\/p>\n<p>Enter the cave; if it&#8217;s too dark, turn on your headlight with the [F5] key.<br \/>\nYou will find 5 TDs and a Weapon Supercharge!<\/p>\n<p>5.5 Outer Ledge and Caves<\/p>\n<p>Go into the area opened up by pressing the round switch in the red key area.<br \/>\n(This is the area behind the walls to your right as your started the game.)<br \/>\nTake the round elevator up to Floor 2. Shoot any enemies. Go up to the<br \/>\nNorthmost part of the Floor (don&#8217;t fall off!). Point yourself West. You<br \/>\nshould see a ledge on the outer wall that has three shield units on it. Back<br \/>\nup as far East as your can go, and take a running jump to reach the ledge.<br \/>\nPick up the shields.<\/p>\n<p>Now face the wall; if you turn to your right you should see another, very<br \/>\nnarrow ledge. You will see two cracks in the wall here. Open them up with a<br \/>\ncouple of TDs. Now do a tiny run and jump to this ledge. Turn on your<br \/>\nheadlight to see. The left cave contains energy units and the autogun. The<br \/>\nright cave contains medkits and an extra life (the spinning red New Republic<br \/>\ninsignia). <\/p>\n<p>5.6 The Big One<br \/>\n5.6.1.1 Method 1: Troublesome Windows<\/p>\n<p>Go into the red key area again. There you will see two windows to the outside.<br \/>\nYou must get to the other side. Some have found it easy to get through the<br \/>\nright window by taking a crouching run and jumping at the last moment. Others<br \/>\ncan only get through by doing a crouching run *backwards* and jumping (it&#8217;s<br \/>\nworked for me). Go to section 5.6.2.<\/p>\n<p>5.6.1.2 Method 2: A Leap of Faith<\/p>\n<p>Go to Floor 2 again, as described in section 5.5. Go to the Southmost point,<br \/>\nwhere it forms a little &#8216;peninsula&#8217;. There is another peninsula for the East<br \/>\nside of this Floor. You must jump across from the West side to the East side.<br \/>\n(It may help to use the Map view.) It *is* possible to run and jump almost<br \/>\nimmediately and reach the other side.<\/p>\n<p>5.6.2 To the Outer Wall<\/p>\n<p>Go to the NorthEast corner of this Floor, and point yourself to the<br \/>\nNorthEast. You should be able to see a crack in the outer wall. Throw a TD<br \/>\nto the crack (hold down the fire control for a second or so to get some<br \/>\ndistance). Back up a ways, and run and jump into the cave. Turn on your<br \/>\nheadlight. You cannot open the door on your right. Go deeper into the cave<br \/>\nuntil you hit a wall. You can open the wall, which reveals a switch. Press<br \/>\nthe switch to open the door by the cave mouth. Go through the door, and<br \/>\npress the switch on the wall. This will lower the wall. Drop down.<\/p>\n<p>Now you&#8217;re on Floor 0 again, but to your left will be a new area. Go through<br \/>\nthe door. This area will contain a lot of neat stuff. First up will be some<br \/>\naxe-wielding Gamorrean guards who are, for some odd reason, a lot tougher<br \/>\nthan stormtroopers. Be on the lookout for TD-tossing Quarren (&#8220;Squid Heads&#8221;).<br \/>\nThere are also seeker remotes, which are much more lethal than the ones Luke<br \/>\nSkywalker practiced with. You will also find *lots* of goodies! Among them,<br \/>\nthe Mortar Gun and mortar shells, TDs, Fusion Cutter, Claymore mines, a<br \/>\nbattery cell, infrared goggles, and a &#8216;revive&#8217; gem. <\/p>\n<p>Go to the door of the central room. In the room are several dangerous<br \/>\ninterrogator droids. You&#8217;ll see why this room is called the &#8220;Emperor&#8217;s<br \/>\nLounge&#8221;: there are a couple of pictures of Palpatine. On the wall is a<br \/>\npanel, behind which is a switch. Pressing this switch will start a few enemy<br \/>\ngenerators. When you leave this area, there will be a *lot* of stormtroopers<br \/>\nand floating probe droids (&#8220;probots&#8221;). Note: you don&#8217;t *have* to flip the<br \/>\n&#8216;enemy generator&#8217; switch if you don&#8217;t want to!<\/p>\n<p>Interestingly, the probots don&#8217;t appear consistently each time you play.<br \/>\nSometimes they do, sometimes they don&#8217;t. It is not clear why this occurs.<br \/>\nAlso, some enemies will tend to come back to life after this switch has been<br \/>\nactivated! <\/p>\n<p>5.7 The Death Star Plans<\/p>\n<p>Go to the new area described in section 5.2. Take the stairs behind the<br \/>\nround elevator. Behind the first door is a stormtrooper and a brownish<br \/>\nmechanism, which is part of the elevator mechanism. If you have followed<br \/>\nthis walkthru so far, the elevator will be in the upright position, and you<br \/>\nwill be able to step into the secret area behind the mechanism and pick up<br \/>\nsome energy cells and shield units.<\/p>\n<p>Continue down and past the holo of the Death Star, turn left down the hallway.<br \/>\nYou will see an Imperial officer behind a counter. Shoot him and any others.<br \/>\nBehind the counter is a switch which will open the wall behind you . Go into<br \/>\nthis new room and take the red circuit board. &#8220;This is too easy. Now to get<br \/>\nto my ship!&#8221; <\/p>\n<p>5.8 A Revolution<\/p>\n<p>Go through the door on your left, and go *past* the door of the round elevator<br \/>\nuntil you reach a lone stormtrooper. Blast him. Now face East. Go up to the<br \/>\nwall and open it. It will turn, and you must move ahead to enter the room.<br \/>\nBlast the stormtroopers and soldiers. Pick up the TDs, rifles, energy packs,<br \/>\nand shield units. To exit, go back up to the wall and open it again.<\/p>\n<p>5.9 A Diversion and a Grate Finish<\/p>\n<p>Now take the round elevator up. Blast any stormtroopers here. (In this<br \/>\ncourtyard, you can open a grate in front of a duct leading down. If you take<br \/>\nthis, you will land right where you started, which is kind of pointless. This<br \/>\nis presumably how Kyle entered the Imperial Base in the first place.)<\/p>\n<p>Go out into the courtyard, where your ship is waiting. You&#8217;ve accomplished<br \/>\nyour objectives! (Hit [ESC] to end.) <\/p>\n<p>*** If I&#8217;ve left out any secret areas, please let me know where they are and<br \/>\n    how to reach them.<br \/>\n*** If my description makes no sense, let me know and I&#8217;ll attempt to<br \/>\n    clarify my instructions.<\/p>\n<p>6.0 Weapons, shields and objects<br \/>\n6.1 What weapons are there?<br \/>\n6.1.1 Fists<br \/>\n   Good luck! \ud83d\ude09<\/p>\n<p>6.1.2 Modified Bryar Rifle (&#8220;Blaster&#8221;)<br \/>\n   Fires coherent packets of intense light energy, also called bolts.<\/p>\n<p>6.1.3 Stormtrooper Rifle<br \/>\n   Also fires bolts, but more rapidly. Also, each bolt takes *two* units of<br \/>\n   energy, whereas the blaster uses only one. Note that it appears the player<br \/>\n   is only allowed a certain number of shots at any given moment (e.g., when<br \/>\n   you shoot a near wall, the rifle fires more rapidly than when firing at a<br \/>\n   more distant target). Uses the same ammo as the blaster; you can carry a<br \/>\n   maximum of 500 rounds. <\/p>\n<p>6.1.4 Thermal Detonators<br \/>\n   When activated, a TDs produce a fusion reaction which causes a small<br \/>\n   explosion. Princess Leia threatened to use one in _Return of the Jedi_.  The<br \/>\n   longer you hold down the primary fire button (e.g., the [CTRL] key), the<br \/>\n   farther you toss the TD when you release it. Hitting secondary fire (e.g.,<br \/>\n   [z]) tosses the TDs with a time delay before detonation.<\/p>\n<p>6.1.5 Imperial Repeater Rifle (&#8220;autogun&#8221;)<br \/>\n   Fires blue energy bolts. Pressing primary fire shoots off a single bolt,<br \/>\n   whereas pressing secondary fire shoots off a trio of bolts simultaneously<br \/>\n   in a triangular configuration. <\/p>\n<p>6.1.6 Jeron Fusion Cutter<br \/>\n   Fires green energy bolts. Pressing primary fire shoots bolts successively<br \/>\n   from each of the four chambers. Pressing secondary fire launches all four<br \/>\n   chambers simultaneously<\/p>\n<div class='watch-action'><div class='watch-position align-right'><div class='action-like'><a class='lbg-style1 like-13712 jlk' href='javascript:void(0)' data-task='like' data-post_id='13712' data-nonce='72e055e984' rel='nofollow'><img class='wti-pixel' src='https:\/\/www.graviton.at\/letterswaplibrary\/wp-content\/plugins\/wti-like-post\/images\/pixel.gif' title='Like' \/><span class='lc-13712 lc'>0<\/span><\/a><\/div><\/div> <div class='status-13712 status align-right'><\/div><\/div><div class='wti-clear'><\/div>","protected":false},"excerpt":{"rendered":"<p>_______ ___ ______ ___ __ \/ _____ \/ _ | __ \/ \/ \/ \/ \/####\/ \/\/&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[27],"class_list":["post-13712","post","type-post","status-publish","format-standard","hentry","category-othernonsense","tag-english","wpcat-7-id"],"_links":{"self":[{"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/posts\/13712","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/comments?post=13712"}],"version-history":[{"count":1,"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/posts\/13712\/revisions"}],"predecessor-version":[{"id":13713,"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/posts\/13712\/revisions\/13713"}],"wp:attachment":[{"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/media?parent=13712"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/categories?post=13712"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/tags?post=13712"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}