{"id":13698,"date":"2023-03-21T02:17:32","date_gmt":"2023-03-21T01:17:32","guid":{"rendered":"https:\/\/www.graviton.at\/letterswaplibrary\/cyberpoets-guide-to-virtual-culture-part-1-march-14-1994\/"},"modified":"2023-03-21T02:17:32","modified_gmt":"2023-03-21T01:17:32","slug":"cyberpoets-guide-to-virtual-culture-part-1-march-14-1994","status":"publish","type":"post","link":"https:\/\/www.graviton.at\/letterswaplibrary\/cyberpoets-guide-to-virtual-culture-part-1-march-14-1994\/","title":{"rendered":"Cyberpoet&#8217;s Guide To Virtual Culture Part 1 (March 14, 1994)"},"content":{"rendered":"<p>Subject: Cyberpoet&#8217;s Guide to Virtual Culture &#8211; 3.14.94 &#8211; p1\/5<\/p>\n<p>____________________._____________________________________________________<br \/>\n_._______________________________________________________________________.<br \/>\n_&#8230;______________________________________________________________________<br \/>\n_________________&#8230;____.. _____ . _______&#8230;.________&#8230;..  . ..  ____.__<\/p>\n<p>     \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/<br \/>\n    \/\/                                                                  |<br \/>\n   \/\/                          \\      \/\/       \/\/\/\/\/\/\/                 |<br \/>\n  \/\/                            \\    \/\/       \/\/                       |<br \/>\n \/\/                              \\  \/\/       \/\/                        |<br \/>\n\/\/\/\/\/\/\/\/\/\/\/\/\/ yberpoet&#8217;s Guide to \\\/\/irtual \/\/\/\/\/\/\/ulture              |<br \/>\n                                                                        |<br \/>\nA multipart guide to the electronic frontier.                    039414 o<\/p>\n<p>-=- 01.Introduction<br \/>\n&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/p>\n<p>Beyond the hype, behind the glamour, underneath the sea of buzzwords,<br \/>\nicons and flames a new subculture is spreading in this petri dish known as<br \/>\nthe Internet. Here science and art &#8211; media and mind &#8211; combine in a cyborg<br \/>\nfrenzy to create this replicant cousin to cyberpunk and hacking. It is a<br \/>\nsubculture with no name, few labels, but thousands of common attractors,<br \/>\nwhich link together before our eyes like digital DNA to create, in the<br \/>\nhelix of the autologue, a new frontier for participants in these wide<br \/>\nvirtual spaces to explore.<\/p>\n<p>Any document that attempts to cover an emerging culture is doomed to be<br \/>\nincomplete. Even more so if the culture has no overt identity (at least<br \/>\nnone outside virtual space). But the other side of that coin presents us<br \/>\nwith the oportunity to document the ebb and flow, the moments of growth<br \/>\nand defeat, the development of this young culture.<\/p>\n<p>Although young, there is rich history and varied philosophies for this<br \/>\ngroup to draw on. From cyberpunk, the quest for access to information and<br \/>\na vision of the future (the cyber) has been exorcised from the<br \/>\ndistopic and &#8216;punk&#8217;ish views of the monster the media has made of<br \/>\ncyberpunk. From the Hacker ethic, we get the rally cry that &#8220;infomation<br \/>\nwants to be free.&#8221; From the workings of the Internet, we see the desire<br \/>\nfor universal access and the pursuit of Jeffersonian Democracy (kapor)<br \/>\nthat is manifested itself partially through the anarchy inherent in the<br \/>\nsystem and partially through the efforts of many net.users.<\/p>\n<p>This document, although significantly different, attempts to pick up where<br \/>\nthe FutureCulture FAQ (by andy hawks) left off. It should act as a<br \/>\nstarting point for those new to the net, as one avenue to reach a level<br \/>\nof net.literacy, and as a handy reference point for those already<br \/>\ncomfortable in this pocket of the net.<\/p>\n<p>It is a road map to the interesting viewpoints, hot dog stands, museums,<br \/>\nflora and fauna that dots this constantly changing landscape of virtual<br \/>\nspace. Explore these sites. Dig in the cyborganic gardens. Report back<br \/>\nyour findings, so that others may follow. And they will.<\/p>\n<p>                     -oO   -==-   Oo-<\/p>\n<p>[Cyberpoet]   Cyber-, having to do with information flow, human and<br \/>\ncomputer use\/combinations, computer mediated communication. -Poet, one who<br \/>\nmakes art with words, an artist, a renaissance trait. A cyberpoet is one<br \/>\nwho strives to be artful in their use of virtual space. Someone who makes<br \/>\nfrequent trips to the edge of technology\/culture\/society and then reports<br \/>\nback to anyone who will listen. The avant-guard of virtual culture.<br \/>\nSomeone who, like a renaissance man, has their eye on the future and their<br \/>\nnose in its knowledge, technologies and politics.<\/p>\n<p>                     -oO   -==-   Oo-<\/p>\n<p>-=- 01.2.Contents       |<br \/>\n&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/p>\n<p>Part I<\/p>\n<p>-=- 01.Introduction<br \/>\n        o preface<br \/>\n        o contents -=&gt;what you are reading&gt;From A to Z<br \/>\n ==================<br \/>\n  ================<br \/>\n  ================<br \/>\n     ==========<\/p>\n<p>-=- 01.Lexicon of Virtual Culture<br \/>\n&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br \/>\n-=- 01.3.The dictionary   |<br \/>\n&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/p>\n<p>Virtual Culture &#8212; &gt;&gt;From A to Z<\/p>\n<p>ADSL (Asynchronous Digital Subscriber Loop) &#8211; The transmission method<br \/>\nlikely to be used to send movies, tv shows and sports &#8211; at the viewers<br \/>\nrequest &#8211; over existing telephone lines right to your television. Look for<br \/>\nthis to be available and affordable in the next two years. This is the<br \/>\nmain contender to ISDN, the winner will provide the link between 50<br \/>\nchannels and 500 channels, 50,000 channels or (hopefully) more.<\/p>\n<p>Agrippa: A Book of the Dead &#8211; A collaboration between author William<br \/>\nGibson, publisher Kevin Begos Jr., and artist Dennis Ashbaugh. This<br \/>\nart-work contains engravings by Ashbaugh which appear or disappear in<br \/>\nlight and an on-disk semi-autobiographical poem by William Gibson  which<br \/>\nis unreadable after having been read once.  Agrippa is notable because in<br \/>\nmany respects it blurs the lines concerning what art is, and adds fuel to<br \/>\nthe fire on issues of property rights and intellectual property.  A<br \/>\nhighlight of 1992 was the release of Gibson&#8217;s poem on to the net.<\/p>\n<p>Artificial Life &#8211; man-made systems that exhibit characteristics associated<br \/>\nwith the concept of &#8220;life&#8221;.<\/p>\n<p>Artificial Reality &#8211; similar to virtual reality, but more interactive,<br \/>\nwith the participant being part of, not just experiencing, the artificial<br \/>\nenvironment.<\/p>\n<p>Barlow, John Perry &#8211; A drummer for the Grateful Dead and co-founder of the<br \/>\nEFF. Now a net.denizen who speaks often on virtual culture and cyberspace<br \/>\nsociology and technology.<\/p>\n<p>BBSes &#8211; electronic Bulletin Board Systems.  Begun in the late 70&#8217;s, a form<br \/>\nof virtual community existing in cyberspace where participants (usually<br \/>\nusing aliases) may send and receive public and private messages to each<br \/>\nother on any topic imaginable, transfer software (copyrighted and\/or<br \/>\npublic domain), play on-line games, etc.  There is the &#8220;over-ground&#8221; BBS<br \/>\nworld where aliases are less common and illegal activities are avoided in<br \/>\ndiscussion, and the computer underground where illegal activities and<br \/>\ndiscussions are very common, members use aliases, and illegal information<br \/>\nand\/or software is exchanged.<\/p>\n<p>Boxing &#8211; A variety of electronic devices used to aid in phreaking. The<br \/>\noriginal was the blue box, used from the mid 60&#8217;s to the mid 80&#8217;s, which<br \/>\nallowed long distance phone calls to be made for free. A variety of other<br \/>\nsimilar instruments accomplishing different tasks have been developed,<br \/>\nsome purely comical, some quite practical.<\/p>\n<p>Chaos &#8211; Chaos is a state that garners a lot of respect in cyberculture, to<br \/>\nthe point of being a techno-pagan religion. Many people are self-described<br \/>\nChaoticians.<\/p>\n<p>Chaos Theory &#8211; A field of science revolving around simplistic equations<br \/>\ninvolving a large number of variables. Gave rise to fractals, a form of<br \/>\ncyberdelic art. For further info on the subject, James Gleick&#8217;s &#8220;Chaos:<br \/>\nMaking a New Science&#8221; is suggested.<\/p>\n<p>C0dez Doodz &#8211; Essentially a phreaker&#8217;s version of pirates. People who seek<br \/>\nout telco codes to be used to gain long distance (ld) telephone calls<br \/>\nwithout paying for them. Scourge of the computer underground.<\/p>\n<p>Communitek &#8211; an informational technology that provides the potential for a<br \/>\ncommunity to develop in cyberspace. For example, within the net, IRC and<br \/>\nelists are two communiteks.<\/p>\n<p>Computer Underground &#8211; &#8220;A group organized in secrecy, hidden behind<br \/>\naliases, to promote the free exchange of information regarding anything<br \/>\nand everything including, but not limited to: computers, telephones,<br \/>\nradios, chemicals, and ideas.&#8221; (Thanx to The Butler for this definition)<br \/>\nThe mainstay of communication for the computer underground is cyberspace,<br \/>\nmore specifically BBSes. The computer underground is composed of hackers,<br \/>\nphreakers, pirates, anarchists, and other cyberpunks.<\/p>\n<p>Cyber- &#8211; A prefix taken from cybernetics generally used in popular culture<br \/>\nto mean anything that is technologically oriented.<\/p>\n<p>Cyberculture &#8211; Often used in the media to denote aspects of &#8220;life as a<br \/>\ncyberpunk.&#8221; Yet if we are to follow strict meaning, cyberculture is more<br \/>\naccurately defined as an information-based culture.<\/p>\n<p>Cyberdeck &#8211; Term originated by William Gibson to refer to a computer used<br \/>\nby deck cowboys that can connect to the matrix.<\/p>\n<p>Cyberdelic &#8211; &#8220;Cyber-art&#8221;.  Examples include fractals, computer-generated<br \/>\npictures and\/or music, virtual worlds, etc. (sidebar &#8211; fractal pict)<\/p>\n<p>Cybernetics &#8211; The study of communication systems in living organisms and<br \/>\nmachines, the mathematical analysis of the flow of information.<\/p>\n<p>Cyberpunk &#8211; Begun as a literary movement in the 80&#8217;s, an off-shoot of<br \/>\nnormal science fiction. Unique in that it generally occurs in the present<br \/>\nor not so distant future, the characters are often considered &#8220;punks&#8221;<br \/>\n(social deviants) and technology, (the cyber aspect), is prominent.<br \/>\n&#8220;Neuromancer&#8221; by William Gibson, published in 1984, is considered by most<br \/>\nto be the &#8220;bible&#8221; of cyberpunk.  Another prominent author is Bruce<br \/>\nSterling, editor of another worthy cyberpunk collection, &#8220;Mirrorshades&#8221;.<br \/>\nOther examples of cyberpunk include Max Headroom (TV show) and BladeRunner<br \/>\n(movie). Cyberpunk is special in that it has evolved from a purely<br \/>\nliterary movement to a realistic subculture. Many &#8220;techno-punks&#8221; (i.e.,<br \/>\nhackers) are considered cyberpunks. Other contributing factors to the<br \/>\ncyberpunk subculture include:  virtual reality, hallucinogenic and<br \/>\nnootropic drugs, and industrial and punk music. For an in-depth, detailed<br \/>\nlook at cyberpunk fiction and cyberpunk culture, &#8220;Storming the Reality<br \/>\nStudio,&#8221; ed. by Larry McCaffery is suggested.<\/p>\n<p>Cyberspace &#8211; &#8220;The electronic frontier.&#8221; A completely virtual environment:<br \/>\nthe sum of all BBSes, computer networks, and other virtual communities.<br \/>\nUnique in that it is constantly being changed, exists only virtually, can<br \/>\nbe practically infinite in &#8220;size&#8221;, communication occurs instantaneously<br \/>\nworld-wide &#8211; physical location is completely irrelevant most of the time.<br \/>\nSome include video and telephone transmissions as part of cyberspace.<\/p>\n<p>Cypherpunks &#8211; net.folks who have evolved from hacking to encryption and<br \/>\nconcern with creating multiple anonymous identities.<\/p>\n<p>Deck Cowboys &#8211; Futuristic, some say fantasy, version of a computer hacker<br \/>\nor a modern-day cyberpunk.<\/p>\n<p>Electronic Frontier Foundation &#8211; (EFF). Organization founded by Mitch<br \/>\nKapor (of Lotus fame) and John Perry Barlow (writer and Grateful Dead<br \/>\nsongwriter) to establish laws for cyberspace and apply the constitution to<br \/>\nvirtual communities. The EFF has recently morphed into a strong lobbying<br \/>\nforce in Washington D.C..<\/p>\n<p>Elist (email-lists) &#8211; An electronic discussion group that anyone with an<br \/>\nemail address can subscribe to. Email addresses for the elist members are<br \/>\nstored on a single computer. When you send email to that machine, it will<br \/>\nautomatically bounce your letter to every other subscriber. Thousands of<br \/>\nthese elists, covering almost every topic, exist on the Internet for your<br \/>\nreading pleasure and more are materializing weekly.<\/p>\n<p>Ezine &#8211; An net version of the small press magazine (known as a zine)<br \/>\nculture. Usually ezines exist only on the net, but more and more<br \/>\npaper-zines are distributing an electronic version as well. (sidebar, some<br \/>\nzines to watch for)<\/p>\n<p>F2F &#8211; face to face meeting (also FTF)<\/p>\n<p>Flame &#8211; Disagreement (hell, full fledged war sometimes) occurring in<br \/>\ncyberspace. Common on Usenet.<\/p>\n<p>Fleshmeet &#8211; a F2F meeting. Often a party of some sort where people who<br \/>\nhave met previously on the net get together.<\/p>\n<p>Fractals &#8211; Images created using chaos theory. A mish-mash of colors<br \/>\npresented in a pattern that repeats itself many times over.  A popular<br \/>\ntype of fractal image is one created using the &#8220;Mandlebrot set&#8221;.  Fractals<br \/>\nare considered cyberdelic art.<\/p>\n<p>Gibson, William &#8211; Considered by most to be the &#8220;father&#8221; of cyberpunk,<br \/>\nalong with Bruce Sterling. His works include the infamous &#8220;Neuromancer&#8221;,<br \/>\n&#8220;Count Zero&#8221;, &#8220;Mona Lisa Overdrive&#8221; (these 3 works are known as the sprawl<br \/>\nseries), &#8220;The Difference Engine&#8221; with which he was co-author with Bruce<br \/>\nSterling, and &#8220;Burning Chrome&#8221; a collection of short stories.  A recent<br \/>\nwork of his is a poem in &#8220;Agrippa: A Book of the Dead&#8221;.  Gibson says he<br \/>\nwill no longer be writing the &#8220;classic&#8221;  cyberpunk novels he is famous<br \/>\nfor.  His latest work is entitled &#8220;Virtual Light&#8221; is futuristic fiction<br \/>\nwas released in August.<\/p>\n<p>Global Village &#8211; Famous term coined by Marshall McLuhan, exemplified by<br \/>\nthe net.<\/p>\n<p>Gopher &#8211; A menu driven service useful for grep&#8217;ing info off the net. You<br \/>\nforgot your friend&#8217;s email address, look here. Need to read the latest<br \/>\nissue of &#8220;Voices from the net&#8221; (An electronic text based zine or ezine),<br \/>\nlook here. Searching for a file to read or software to download, use<br \/>\nGopher. Over 1200 individual gopher sites exist and the number is growing<br \/>\nweekly.<\/p>\n<p>Grep &#8211; search, or scan.<\/p>\n<p>Grok &#8211; Word with roots in Shamanism that is akin to gnow. and implies a<br \/>\nthorough and complete holistic understanding. Popularized in Robert A.<br \/>\nHeinlein&#8217;s _Stranger in a Strange Land_.<\/p>\n<p>Hacker &#8211; 60&#8217;s (1st) generation (orig. MIT):  one who tinkers with<br \/>\nsoftware, electronics, computer hardware, etc.  80&#8217;s (2nd) WarGames<br \/>\ngeneration:  one who enters computer systems without permission with<br \/>\neither malicious or non-malicious intent, to gain, alter, or destroy<br \/>\ninformation (labeled as crackers by the 60&#8217;s generation).  90&#8217;s (3rd)<br \/>\ngeneration:  often called cyberpunks, mostly non-malicious crackers<br \/>\ninterested in information for the sake of information, and not hacking for<br \/>\nthe sake of the hack &#8211; sometimes calling themselves &#8220;information<br \/>\nliberators&#8221;, they have re-adopted more of the original hacker ethic of the<br \/>\n60&#8217;s that mainly states &#8220;all information should be free&#8221;, &#8220;access to<br \/>\ncomputers should be unlimited and total&#8221; and &#8220;promote decentralization&#8221;.<br \/>\nThis new, 3rd generation is commonly associated with the computer<br \/>\nunderground, despite its mostly non-malicious intent.<\/p>\n<p>Identity Hacking &#8211; The use of pseudo-anonymity or false accounts to<br \/>\nput ones self off as another person on the Internet. Not nice.<\/p>\n<p>Infonomics &#8211; The idea of an economy based on information, which obviously<br \/>\nholds many different properties from our current state of the world.<\/p>\n<p>Internet &#8211; A large and very popular world-wide computer network begun by<br \/>\nthe Department of Defense in the 60&#8217;s that connects educational<br \/>\ninstitutions, corporations, organizations, and military and government<br \/>\ninstallations around the globe. Some organizations exist that offer<br \/>\nInternet access to the general public for an hourly,monthly or yearly fee.<br \/>\nSuggested are places like the WELL, MindVox, Nyx (which is free of cost),<br \/>\nNetcom, etc.  Many Internet users partake in reading and contributing to<br \/>\nUsenet, playing MUDs, FTPing text files and programs free of charge at the<br \/>\nvarious FTP sites, and &#8216;telnet&#8217;ing to other Internet sites. Because of its<br \/>\naccessibility at a relatively low cost, size (the largest computer network<br \/>\nin the world), connectivity, and infinite amounts of information, many<br \/>\nnetwork users prefer the Internet to such services as CompuServe (often<br \/>\ncalled Compu$erve on the Internet) or Prodigy (which is more restricting<br \/>\nin its content). The Internet has something to offer for everyone. There<br \/>\nare many helpful books published about how to use the Internet, some are<br \/>\navailable right on-line.  Once you gain access to the Internet, it is<br \/>\nsuggested that you read the &#8216;news.announce.newusers&#8217; and<br \/>\n&#8216;news.newusers.questions&#8217; and &#8216;news.answers&#8217; newsgroups on Usenet.<\/p>\n<p>IRC &#8211; Internet Relay Chat. Realtime communication forums between Internet<br \/>\nusers all over the world.<\/p>\n<p>ISDN &#8211; Integrated Services Digital Network.  A communitek hopefully coming<br \/>\nsoon to a house near you, basically it will greatly expand the potential<br \/>\nfor information coming into your house, such as having 700 cable TV<br \/>\nchannels, interactive realtime video-phones, and far off in the future<br \/>\npossible even realtime networked interactive 3d virtual reality.<\/p>\n<p>Kapor, Mitch &#8211; One of EFF&#8217;s founders (along with John Perry Barlow). He<br \/>\nstarted the Lotus software company and built it into one of the top 5<br \/>\nsoftware companies in the world, then left to start the EFF. In addition<br \/>\nto working at the top of EFF ladder, he frequently writes stories for<br \/>\nmagazines and newspapers, interviews on the TV and is often called to<br \/>\ntestify before congressional hearings.<\/p>\n<p>Knowbot &#8211; provides a uniform user interface to heterogeneous remote<br \/>\ninformation services. A predecesor to the Intelligent Agent.<\/p>\n<p>Legion of Doom &#8211; (LoD). A legendary group of hackers from the computer<br \/>\nunderground. When they disbanded, some members went on to form a computer<br \/>\nsecurity firm (ComSec), Loyd Blankenship wrote GURPS Cyberpunk for Steve<br \/>\nJackson Games and some ended up in jail from Operation Sundevil.<\/p>\n<p>Matrix &#8211; Term coined by William Gibson that refers to the consensual<br \/>\nhallucination of cyberspace.<\/p>\n<p>Meme &#8211; An &#8220;agent of communicative resonance,&#8221; or more simply, &#8220;an<br \/>\ninformation virus.&#8221;  Memetics is the study and theories behind the root<br \/>\nstructures of information itself.<\/p>\n<p>MindVox &#8211; A virtual community in cyberspace, also a BBS connected to the<br \/>\nInternet.  A nexus of the computer underground and cyberpunk and virtual<br \/>\nreality began by Phantom Access Technologies, former members of the Legion<br \/>\nof Doom. See also the WELL.<\/p>\n<p>Mirrorshades &#8211; A very important collection of cyberpunk fiction by various<br \/>\nauthors, most of whom are labeled as the mirrorshades group. This book is<br \/>\nedited by Bruce Sterling and should be available in most bookstores.<\/p>\n<p>Mirrorshades Group &#8211; Original collection of cyberpunk authors which<br \/>\nincludes William Gibson, Bruce Sterling, Tom Maddox, Lewis Shiner, John<br \/>\nShirley, SF Eye magazine editor Steve Brown, Rudy Rucker, Pat Cadigan, and<br \/>\nothers.<\/p>\n<p>Mondo 2000 &#8211; Very popular cyberpunk and new edge magazine. Recently<br \/>\nchallenged by a new magazine, WIRED.<\/p>\n<p>MUD &#8211; Multi-User Domain, Multi-User Dungeon, or Multi-User Dimension. MUDs<br \/>\nare multi-user role-playing-games of sorts that exist on the Internet for<br \/>\nentertainment purposes. MUDs are essentially text-based virtual worlds<br \/>\nwhich players (participants) may explore, change, or add on to. In most<br \/>\ncases, the MUD is actually a &#8220;game&#8221; with scores, player attributes,<br \/>\nlevels, etc., but some MUDs are with more social goals in mind. MUDs tend<br \/>\nto be based around different science fiction genres such as fantasy,<br \/>\nspace, or even cyberpunk.<br \/>\nMore recently MUDs have         SIDEBAR &#8211; MU*&#8217;s have a somewhat unfortunate<br \/>\ndeveloped new uses. Research,   SIDEBAR &#8211; of being addicting. I attribute<br \/>\nconferencing, and more          SIDEBAR &#8211; this to the strong feeling of<br \/>\nacademic MUDs are popping       SIDEBAR &#8211; community one gets from mudding.<br \/>\nup like wildflowers these       SIDEBAR &#8211; Students have been known to drop<br \/>\ndays and indicate a possible    SIDEBAR &#8211; out of school just to MUD. Others<br \/>\ntrend in the Internet, that     SIDEBAR &#8211; have fallen in love over a mu*<br \/>\nbeing integration of services.  SIDEBAR &#8211; only to later realize the other<br \/>\n                                SIDEBAR &#8211; player doesn&#8217;t feel the same.<br \/>\nNanotechnology &#8211; the science    SIDEBAR &#8211; I recommend going cold turkey as<br \/>\nof &#8220;micro-machines&#8221;. Small      SIDEBAR &#8211; the only solution to the MUDding<br \/>\ngears or other machines seen    SIDEBAR &#8211; addiction. =)<br \/>\nonly by a microscope, that<br \/>\ncan be used in areas such as medicine and health, art, and other<br \/>\ntechnologies.<\/p>\n<p>Net &#8211; A computer network. Often used to mean the Internet when referred to<br \/>\nas &#8220;the net&#8221;.<\/p>\n<p>Netrip &#8211; Many similarities exist in some people&#8217;s minds between<br \/>\npsychedelic drugs and the net, and a netrip is the state of literally<br \/>\ngetting &#8220;high&#8221; off the net, accompanied by distortions in space and time,<br \/>\na gnowledge of the net itself, an intense desire to communicate your<br \/>\nsubconscious to the rest of the net, etc.<\/p>\n<p>New Edge &#8211; Fringe culture and fringe science, mostly techno-oriented, and<br \/>\nvery popular in Southern California. Mondo 2000 is a magazine devoted to<br \/>\nthe new edge.<\/p>\n<p>Nexus &#8211; The dictionary defines a &#8220;nexus&#8221; as a &#8220;a connection, tie, or link<br \/>\nbetween individuals of a group, members of a series, etc.&#8221; When applied to<br \/>\nvirtual cultures and the networked humans which comprise them, a NEXUS is<br \/>\nbasically a domicile\/workspace\/cultural-center formed in real-life by<br \/>\npeople who have met and established relationships over the Net.  They<br \/>\npurchase and secure group Internet access, and thus control their own<br \/>\nnode, living in close proximity, since creativity blossoms in people when<br \/>\nsurrounded with creativity; since similar approaches to work and life can<br \/>\nre-inforce each other.  We have seen this happen on the Net; the NEXUS<br \/>\ncommunity intends to manifest it in reality, to integrate it into our<br \/>\nlifestyle.<\/p>\n<p>Nootropics &#8211; A new science revolving around drugs used to increase<br \/>\nintelligence, aid in memory, enhance brain activity, etc. Touted as a fad<br \/>\nby some, others claim that use of nootropics actually work.  See also<br \/>\nSmartDrinks.<\/p>\n<p>Operation Sundevil &#8211; Secret Service operation begun in 1990 intended to<br \/>\ndestroy the computer underground by confiscating BBSes and detaining<br \/>\nhackers.<\/p>\n<p>Paste Bomb &#8211; Sometimes a litteral core dump. Via the Mac&#8217;s Cut and Paste<br \/>\ncapability, take random bits of data from one&#8217;s hard drive and paste it<br \/>\ninto an online conversation, email, mud, whatever.  Eris Lives. Sci-fi<br \/>\nauthor Bruce Sterling is a notorious paste bomber. Get in the habit<\/p>\n<p>Phrack &#8211; An important magazine existing only in cyberspace, of interest to<br \/>\nthe computer underground. It&#8217;s founder, Craig Neidorf, now works for the<br \/>\nElectronic Frontier Foundation.<\/p>\n<p>Phreaker &#8211; Hacking the phone system. Usually meaning to get phone calls<br \/>\nfor free, whether by boxing or calling card fraud. Individual phreakers<br \/>\nare called phreaks.<\/p>\n<p>Pirate &#8211; One who copies software illegally. Commonly associated with the<br \/>\ncomputer underground.  Although commonplace, pirates are looked down upon<br \/>\nas with codez d00dz . (sidebar SPA and the big corporation pirates)<\/p>\n<p>Post-industrial &#8211; The state of the world, including megacorp zaibatsus, an<br \/>\nevolving infonomics, etc.<\/p>\n<p>Post-modern &#8211; Literary, artistic, cultural, and philosophical movement<br \/>\nrevolving around the post-industrial world in which we live, and the<br \/>\nunique aspects of the trends of modern society.<\/p>\n<p>Raves &#8211; A &#8216;dying&#8217; subculture revolving around all-night dance parties.<br \/>\nTypically, the parties are generally illegal and thus a complex process is<br \/>\ninvolved to find out where they are located. Rave music is generally<br \/>\ntechno or house , the parties usually include 1 or more DJs. Also present<br \/>\nin many cases are &#8220;chill out rooms&#8221; which feature more ambient music.<br \/>\nLasers, blaring music, cyberdelic images, SmartDrinks and drugs most often<br \/>\nMDMA {X, XTC, Ecstasy, E}, LSD {acid}, ketamine, or nootropics) are all<br \/>\ngeneral contributors to the rave experience.  Raves are usually held in<br \/>\nwarehouses, and last until the next morning. Another large part of rave<br \/>\nculture is the flyers &#8211; used to find out where your next  party will be.<br \/>\nRaves are meant to be very happy events, everyone ideally should be open<br \/>\nand free, laying aggressions and inhibitions aside for the night. Some<br \/>\nhave likened the rave experience to &#8220;a weekly roving techno-woodstock for<br \/>\nthe 90&#8217;s.&#8221;  Rave fashion includes over-sized baggy t-shirts and pants,<br \/>\nhooded sweat-shirts, ski caps, and usually bright colors, as well as<br \/>\naccessories such as whistles, Cat In The Hat hats, &#8220;doctor&#8221; masks,<br \/>\nVapoRub, etc. Many factors have led to an often heard questions these<br \/>\ndays, &#8220;where have all the ravers gone?&#8221; (one answer is&#8230; they&#8217;ve gone Retro)<\/p>\n<p>RTFM &#8211; Read The Fucking Manual. An abbreviation used when clueless<br \/>\nquestions are asked about subjects that are answered in the manual or FAQ.<\/p>\n<p>Shaman &#8211; An overused word that in ancient and modern cultures implies one<br \/>\nwho is a wise medicine man or healer, with a keen understanding of the<br \/>\nways of things. Used increasingly in modern culture, especially in<br \/>\nconjunction with techno-paganism.<\/p>\n<p>Slipstream &#8211; Term used to denote cyberpunk fiction, particularly pre-1984<br \/>\nfictional works that have been influential to the mirrorshades group or<br \/>\nthat closely resemble cyberpunk, but are sometimes outside of the sf<br \/>\ngenre. An example would be William S. Burroughs.<\/p>\n<p>SmartDrugs &#8211; nootropics.<\/p>\n<p>SmartDrinks &#8211; Similar to SmartDrugs, or nootropics, the intent of  these<br \/>\nsubstances, loaded with vitamins, minerals, amino acids, and other healthy<br \/>\nsubstances, is to aid in brain functioning. Smart Drinks are most often<br \/>\nconsumed at raves, thus, the purpose of some smart drinks is to &#8220;energize&#8221;<br \/>\nthe drinker, not to make them smarter.<\/p>\n<p>Sprawl &#8211; Word used by William Gibson to mean large mega-cities, and places<br \/>\nwhere different cities collide. Southern California and New York City<br \/>\nmight be early examples of the sprawl. This word is used often in modern<br \/>\ntimes as &#8220;urban sprawl&#8221;.<\/p>\n<p>Steve Jackson Games &#8211; RPG manufacturers that have played a key role in the<br \/>\nevolution of cyberpunk and the computer underground. Operators of the<br \/>\nIlluminati BBS and makers of GURPS Cyberpunk, an RPG guide written by Loyd<br \/>\nBlankenship, a member of the Legion of Doom.<\/p>\n<p>Sterling, Bruce &#8211; considered by most to be the &#8220;co-founder&#8221; of cyberpunk<br \/>\nalong with William Gibson. He is the editor of &#8220;Mirrorshades: A cyberpunk<br \/>\nanthology,&#8221; which is considered the quintessential collection of cyberpunk<br \/>\nworks by the mirrorshades group. Some of his other works include &#8220;Islands<br \/>\nin the Net&#8221;, &#8220;Schismatrix&#8221;, &#8220;Involution Ocean&#8221;, &#8220;The Artificial Kid&#8221;, &#8220;The<br \/>\nDifference Engine&#8221; which he co-authored with Gibson and &#8220;The Hacker<br \/>\nCrackdown&#8221; a non-fiction account of the computer underground and Operation<br \/>\nSundevil, including the Electronic Frontier Foundation, Phrack, the Legion<br \/>\nof Doom, Steve Jackson Games, etc. Sterling has also been a vocal member<br \/>\nof the net. Keep your eyes open, you never know where he will surface next.<\/p>\n<p>Social Engineering &#8211; Technique by which hackers or crackers acquire<br \/>\ninformation, such as names and passwords.  Essentially a modern-day con,<br \/>\noften conducted via phone conversations, such as portraying oneself as a<br \/>\ntelco employee.<\/p>\n<p>TBT &#8211; Talking by Typing.<\/p>\n<p>Techno- &#8211; prefix similar to cyber-, referring to anything which has its<br \/>\nroots in current or futuristic technology.<\/p>\n<p>Techno &#8211; type of music made almost entirely with the help of computers,<br \/>\nrevolving around a fast-paced drum beat (as high as 160 BPM), sampling,<br \/>\nand synthesizers.<\/p>\n<p>Technoculture &#8211; The idea of a culture with a strong foundation rooted  in<br \/>\ntechnology. Often used loosely in association with cyberculture and new edge.<\/p>\n<p>Techno-paganism &#8211; Literally the worshipping of technology. Many people<br \/>\n*believe* that, for example, the net has some magic or is a sentient<br \/>\nentity in itself, or that technology can be an agent of evolution.<br \/>\n(sidebar Aleph spew)<\/p>\n<p>Teledildonics &#8211; Virtual sex in a virtual environment. Term often used by<br \/>\nthe new edge community. (sidebar: from new CD to magazine to etc)<\/p>\n<p>Toasternet &#8211; Putting together a LAN, WAN or Internet hook up with the<br \/>\ncheapest of technology. Read up on Toasternets on the Wells Gopher.<\/p>\n<p>Usenet &#8211; A collection of &#8220;newsgroups&#8221; on the Internet, in which Internet<br \/>\nusers may post or read messages on almost any subject imaginable. The<br \/>\ntopics of discussion are divided up into the individual newsgroups, which<br \/>\ntotal about 2000 on average. Usenet is divided into various large<br \/>\nsections, including the &#8216;alt&#8217;ernative newsgroups, the &#8216;comp&#8217;uter<br \/>\nnewsgroups, the &#8216;sci&#8217;ence newsgroups and the &#8216;talk&#8217; newsgroups, among<br \/>\nothers. Some groups are moderated, while most remain completely<br \/>\nuncensored. Usenet is often referred to as Abusenet for its all-too<br \/>\nfamiliar flames and appearance of perpetual chaos.<\/p>\n<p>Virtual Community &#8211; any group or gathering that exists in cyberspace. This<br \/>\ncould be a BBS, a hacking group, a net, or even a zaibatsu.<\/p>\n<p>Virtual Culture &#8211; the collection of virtual communities, and the cultural<br \/>\naspects unique to those communities.<\/p>\n<p>Virtual Reality &#8211; a consentual hallucination of a world existing only in<br \/>\ncyberspace.  Modern day virtual reality uses helmets, gloves, and body<br \/>\nsuits to create such a world, which is first created on a computer and<br \/>\nconnected to the vr devices. A goal of some virtual reality researchers is<br \/>\nto generate a completely alternate reality. Research in vr includes<br \/>\nnetworking people, so spatial limitations are meaningless. The<br \/>\npossibilities of vr-generated environments are as limitless as the<br \/>\nimagination.<\/p>\n<p>Virtual World &#8211; a world existing in cyberspace created and used with<br \/>\nvirtual reality technologies.<\/p>\n<p>WELL &#8211; The Whole Earth &#8216;Lectronic Link. An important gridpoint in the<br \/>\nmatrix, a virtual community in cyberspace, also a BBS connected to the<br \/>\nInternet. A group concerned mostly with cyberpunk, virtual reality,<br \/>\nnootropics, and other aspects of the new edge. Many celebreties have an<br \/>\naccount on the Well.<\/p>\n<p>WIRED &#8211; A new magazine devoted to exploring virtualspace and new<br \/>\ntechnologies. Wired is not as new edge as Mondo 2000 and seemingly gives<br \/>\noff a more corporate news oriented format. However, it is a refreshing<br \/>\nview and perhaps infonomics first steps into the public realm. (The TIME<br \/>\nmagazine of virtual culture.)<\/p>\n<p>Wirehead &#8211; a hardware hacker.<\/p>\n<p>Zaibatsu &#8211; Japanese term used a lot by William Gibson that means a large<br \/>\nmega-corporation, such as Sony for example.<\/p>\n<p> ______   _____    __   __   ______<br \/>\n\/  ___ \/  __  \/ &#8220;-.  \/__  _<br \/>\n  ____  \/ \\  -.  \\\/_\/ \/  __<br \/>\n  _____\\ _____\\ _\\&#8221;_   _ \/_<br \/>\n  \/_____\/ \/____ \/ \/_\/ \/_\/   \/_\/ \/_\/  In Part 2 of 5<br \/>\n                                           copyright 1994 John Frost<\/p>\n<div class='watch-action'><div class='watch-position align-right'><div class='action-like'><a class='lbg-style1 like-13698 jlk' href='javascript:void(0)' data-task='like' data-post_id='13698' data-nonce='65e0e39b87' rel='nofollow'><img class='wti-pixel' src='https:\/\/www.graviton.at\/letterswaplibrary\/wp-content\/plugins\/wti-like-post\/images\/pixel.gif' title='Like' \/><span class='lc-13698 lc'>0<\/span><\/a><\/div><\/div> <div class='status-13698 status align-right'><\/div><\/div><div class='wti-clear'><\/div>","protected":false},"excerpt":{"rendered":"<p>Subject: Cyberpoet&#8217;s Guide to Virtual Culture &#8211; 3.14.94 &#8211; p1\/5 ____________________._____________________________________________________ _._______________________________________________________________________. _&#8230;______________________________________________________________________ _________________&#8230;____.. _____ . _______&#8230;.________&#8230;&#8230;..<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[27],"class_list":["post-13698","post","type-post","status-publish","format-standard","hentry","category-othernonsense","tag-english","wpcat-7-id"],"_links":{"self":[{"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/posts\/13698","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/comments?post=13698"}],"version-history":[{"count":1,"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/posts\/13698\/revisions"}],"predecessor-version":[{"id":13699,"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/posts\/13698\/revisions\/13699"}],"wp:attachment":[{"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/media?parent=13698"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/categories?post=13698"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.graviton.at\/letterswaplibrary\/wp-json\/wp\/v2\/tags?post=13698"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}